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*Pathfinder & Starfinder
Sorcerers should use Con not Cha
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<blockquote data-quote="ComradeGnull" data-source="post: 5994183" data-attributes="member: 6685694"><p>Yes, it seems like with 5e we open yet another chapter in the ongoing 'what exactly do Wis and Cha correspond to?' wars. WotC has seemed to have been of slightly different minds about this between 3e, 4e, and today (case in point: Goblins had a bonus to Cha in 4e. Entirely made sense in the context of 4e powers, and I can even see a lore argument for it, but entirely contrary to the interpretation of Charisma in previous editions. If Goblins are unusually charismatic, we are officially through the looking glass). The whole Wisdom == Perception thing also seems to be getting a slight rethink, with Int being used for a number of perception-type tasks in the latest playtest adventure.</p><p></p><p>I think the simplest interpretation is that Cha and Wis == Str & Con for social combat. If you are good at getting your way (whether by bullying, whining, debating, or lying) in social situations, you have high Cha. If you are good at reading people, spotting lies, standing up to bullys, or ignoring whiners, you have high Wis. So Cha covers dozens of different forms of 'social leverage' you can apply, while Wis touches on willpower, perception, judgement, and intuition.</p><p></p><p></p><p></p><p>Not sure that I agree in general that D&D doesn't have- or shouldn't have- its own tropes and 'versions' of things, but I will say that I see the Sorcerer as being one of the more ill-defined (and thus subject to redefinition) of the classes. 3e was quite flavorless- there was some grumbling about 'dragon blood', but really they were just alt-mechanic Wizards. 4e added some themes and gave them a different role, but still pretty generic arcane blasters were the result. PF's bloodlines with their associated skills, powers, and spells have done the most to define what a sorcerer is for me- I found the class pretty flavorless until I saw Paizo's version of it.</p><p></p><p></p><p></p><p>In terms of giving the Sorc a little more flavor and creating some cool options, I would really like to see different bloodlines relying on different attributes, to steal a page from both Pathfinder and some of the 4e specializations. A Chaos or Dragonblooded sorcerer could easily have Con be prime, but a Divine or Infernal blooded sorcerer might use Cha or Wis. A Fey Blood sorcerer could have Dex be their primary (or something).</p><p></p><p>Also, why 1) limit Sorcerer's to Arcane magic or 2) create a whole separate class to do non-vancian divine magic? Give Sorcerers a couple levels of specialization- you are either Arcane Blooded or you are Divine Blooded, and that choice determines whether you pull from the Wizard or Cleric spell list. After you pick one of the big two, you can select Dragon Blooded, Chaos Blooded, Fey Blooded, Infernal Blooded, Angelic Blooded, etc., to determine the specific focus of your arcane or divine bloodline.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5994183, member: 6685694"] Yes, it seems like with 5e we open yet another chapter in the ongoing 'what exactly do Wis and Cha correspond to?' wars. WotC has seemed to have been of slightly different minds about this between 3e, 4e, and today (case in point: Goblins had a bonus to Cha in 4e. Entirely made sense in the context of 4e powers, and I can even see a lore argument for it, but entirely contrary to the interpretation of Charisma in previous editions. If Goblins are unusually charismatic, we are officially through the looking glass). The whole Wisdom == Perception thing also seems to be getting a slight rethink, with Int being used for a number of perception-type tasks in the latest playtest adventure. I think the simplest interpretation is that Cha and Wis == Str & Con for social combat. If you are good at getting your way (whether by bullying, whining, debating, or lying) in social situations, you have high Cha. If you are good at reading people, spotting lies, standing up to bullys, or ignoring whiners, you have high Wis. So Cha covers dozens of different forms of 'social leverage' you can apply, while Wis touches on willpower, perception, judgement, and intuition. Not sure that I agree in general that D&D doesn't have- or shouldn't have- its own tropes and 'versions' of things, but I will say that I see the Sorcerer as being one of the more ill-defined (and thus subject to redefinition) of the classes. 3e was quite flavorless- there was some grumbling about 'dragon blood', but really they were just alt-mechanic Wizards. 4e added some themes and gave them a different role, but still pretty generic arcane blasters were the result. PF's bloodlines with their associated skills, powers, and spells have done the most to define what a sorcerer is for me- I found the class pretty flavorless until I saw Paizo's version of it. In terms of giving the Sorc a little more flavor and creating some cool options, I would really like to see different bloodlines relying on different attributes, to steal a page from both Pathfinder and some of the 4e specializations. A Chaos or Dragonblooded sorcerer could easily have Con be prime, but a Divine or Infernal blooded sorcerer might use Cha or Wis. A Fey Blood sorcerer could have Dex be their primary (or something). Also, why 1) limit Sorcerer's to Arcane magic or 2) create a whole separate class to do non-vancian divine magic? Give Sorcerers a couple levels of specialization- you are either Arcane Blooded or you are Divine Blooded, and that choice determines whether you pull from the Wizard or Cleric spell list. After you pick one of the big two, you can select Dragon Blooded, Chaos Blooded, Fey Blooded, Infernal Blooded, Angelic Blooded, etc., to determine the specific focus of your arcane or divine bloodline. [/QUOTE]
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Sorcerers should use Con not Cha
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