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Sorcerers' spell list
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<blockquote data-quote="Heckler" data-source="post: 3624472" data-attributes="member: 39376"><p>Absolutely. I have two sorcerers with different backgrounds and builds, so they've got some big differences in their spell lists.</p><p></p><p>Babette is from the desert and has Brass Dragon Heritage, plus a bunch of other draconic feats. She is a sorc10, going into the Dragonheart Mage PrC. She travelled to a strange land, joined a local army, rose up through the ranks to where she is in charge of her own unit (the PCs) and is an aide to one of the Warlords. Not only did I pick her spells for usefullness, but what seemed appropriate given her station and background.</p><p></p><p>[sblock=Babette's Spells]</p><p>0th-Amanuensis(SC), Detect Magic, Read Magic, Light, Mage Hand, Mending, Message, Prestidigitation, Ghost Sound</p><p>1st-Protection from Evil, Mage Armor, Magic Missile, Feather Fall, Identify</p><p>2nd-Baleful Transposition(SC), Mirror Image, Glitterdust, Shatter</p><p>3rd-Sound Lance(SC), Phantasmal Steed, Dragonskin(SC)</p><p>4th-Evard's Black Tentacles, Voice of the Dragon(SC)</p><p>5th-Form of the Desert Hunter(PH2?)[/sblock]</p><p></p><p>Angus is going to be played in a fairly silly game. He is a Dwarven Gish(F4/S2/AbChp5/EK2) who is also a pirate. When choosing his spells I kept in mind what would be useful for a pirate onboard a ship, as well as spells that were somewhat "Dwarfy."</p><p></p><p>[sblock=Angus' Spells]</p><p>0th-Detect Poison, Detect Magic, Light, Ghost Sound, Mage Hand, Mending, Prestidigitationj, Read Magic</p><p>1st-Shield, Grease, Magic Missile, Jump, Mage Armor</p><p>2nd-Glitterdust, See Invisibility, Whirling Blade(SC)</p><p>3rd-Gr. Mighty Wallop(RotD), Giant's Wrath(SC)</p><p>4th-Call of Stone(CM?)[/sblock]</p><p></p><p>They do have some spells in common, either because they are so gosh darn useful, or because I just like it. Neither one is optimized, but they get the job done and I enjoy playing them. And that's all that really matters.</p></blockquote><p></p>
[QUOTE="Heckler, post: 3624472, member: 39376"] Absolutely. I have two sorcerers with different backgrounds and builds, so they've got some big differences in their spell lists. Babette is from the desert and has Brass Dragon Heritage, plus a bunch of other draconic feats. She is a sorc10, going into the Dragonheart Mage PrC. She travelled to a strange land, joined a local army, rose up through the ranks to where she is in charge of her own unit (the PCs) and is an aide to one of the Warlords. Not only did I pick her spells for usefullness, but what seemed appropriate given her station and background. [sblock=Babette's Spells] 0th-Amanuensis(SC), Detect Magic, Read Magic, Light, Mage Hand, Mending, Message, Prestidigitation, Ghost Sound 1st-Protection from Evil, Mage Armor, Magic Missile, Feather Fall, Identify 2nd-Baleful Transposition(SC), Mirror Image, Glitterdust, Shatter 3rd-Sound Lance(SC), Phantasmal Steed, Dragonskin(SC) 4th-Evard's Black Tentacles, Voice of the Dragon(SC) 5th-Form of the Desert Hunter(PH2?)[/sblock] Angus is going to be played in a fairly silly game. He is a Dwarven Gish(F4/S2/AbChp5/EK2) who is also a pirate. When choosing his spells I kept in mind what would be useful for a pirate onboard a ship, as well as spells that were somewhat "Dwarfy." [sblock=Angus' Spells] 0th-Detect Poison, Detect Magic, Light, Ghost Sound, Mage Hand, Mending, Prestidigitationj, Read Magic 1st-Shield, Grease, Magic Missile, Jump, Mage Armor 2nd-Glitterdust, See Invisibility, Whirling Blade(SC) 3rd-Gr. Mighty Wallop(RotD), Giant's Wrath(SC) 4th-Call of Stone(CM?)[/sblock] They do have some spells in common, either because they are so gosh darn useful, or because I just like it. Neither one is optimized, but they get the job done and I enjoy playing them. And that's all that really matters. [/QUOTE]
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