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*TTRPGs General
Sorcerers use Divine Spells!
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<blockquote data-quote="Saeviomagy" data-source="post: 1681360" data-attributes="member: 5890"><p>Fundamentally - it'll have almost no impact. As someone once said: wizard spells are considered sufficiently better than cleric spells to justify the wizards lower hit dice, lack of armour, less spell slots per day, less weapons, lack of domains, 8 hours of required rest, expensive access to spells and the precariousness of his spellbook. In short, unless clerics are horribly, horribly broken, no sorceror in his right mind would lessen his own abilities by taking cleric spells.</p><p></p><p>In practise, they'll probably pick up a low level curative spell, swap it out for the heal spell and possibly divine power for the ability to fight and cast simultaeneously.</p><p></p><p>I think a wizard would scribe a lot of the spells as a 'just in case' measure, but not use them unless the cleric was unwilling or unable to.</p><p></p><p>In short - adding every spell from the divine list to the sorceror/wizard spell list would have almost no effect on the game, except to lessen the absolute need of a cleric in the average party.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1681360, member: 5890"] Fundamentally - it'll have almost no impact. As someone once said: wizard spells are considered sufficiently better than cleric spells to justify the wizards lower hit dice, lack of armour, less spell slots per day, less weapons, lack of domains, 8 hours of required rest, expensive access to spells and the precariousness of his spellbook. In short, unless clerics are horribly, horribly broken, no sorceror in his right mind would lessen his own abilities by taking cleric spells. In practise, they'll probably pick up a low level curative spell, swap it out for the heal spell and possibly divine power for the ability to fight and cast simultaeneously. I think a wizard would scribe a lot of the spells as a 'just in case' measure, but not use them unless the cleric was unwilling or unable to. In short - adding every spell from the divine list to the sorceror/wizard spell list would have almost no effect on the game, except to lessen the absolute need of a cleric in the average party. [/QUOTE]
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