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<blockquote data-quote="Pickaxe" data-source="post: 2631639" data-attributes="member: 10812"><p>I thought the same about sorcerers being underpowered, especially since scrolls can make up for the wizard's fewer spell slots. But some friends pointed out some advantages, and, having now played a sorcerer a bit, I'm convinced that sorcerers are at the very least equally fun to play as wizards (which to me is what's most important).</p><p></p><p>Keep in mind a few of things:</p><p></p><p>Sorcerers don't have to prepare spells, and therefore are much more flexible. If you need five teleports, all the sorcerer needs is five fifth level or higher slots (and knowledge of teleport, which is probably a staple for most sorcerers). Or he could turn those into five fly spells, or five invisibility spells, etc.</p><p></p><p>Specialist wizards can get close to the number of slots of a sorcerer, but in every case they give up a significant part of their power by giving up schools. Especially in 3.5, every school has a valuable spell at some point.</p><p></p><p>Wizards have access to more spells, but they really need to spend cash or find spellbooks to capitalize on this diversity. Otherwise, they get two spells per level. At higher levels, sorcerers get three or four new spells per level, which actually means that they may outpace wizards. Furthermore, at higher levels, both wizards and sorcerers are more likely to have spell repertoires that are more diverse than they really need on a day-to-day basis.</p><p></p><p>Overall, I think the two classes are pretty balanced and have different advantages. Sorcerers are fun because you get to fire spells off all day long, and a well-built sorcerer will always have something to cast. Wizards can make scrolls of little-used but handy spells, their intelligence allows them to grab ranks in Knowledge and Craft in campaigns that favor those skills, and they give the party more item creation opportunities.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 2631639, member: 10812"] I thought the same about sorcerers being underpowered, especially since scrolls can make up for the wizard's fewer spell slots. But some friends pointed out some advantages, and, having now played a sorcerer a bit, I'm convinced that sorcerers are at the very least equally fun to play as wizards (which to me is what's most important). Keep in mind a few of things: Sorcerers don't have to prepare spells, and therefore are much more flexible. If you need five teleports, all the sorcerer needs is five fifth level or higher slots (and knowledge of teleport, which is probably a staple for most sorcerers). Or he could turn those into five fly spells, or five invisibility spells, etc. Specialist wizards can get close to the number of slots of a sorcerer, but in every case they give up a significant part of their power by giving up schools. Especially in 3.5, every school has a valuable spell at some point. Wizards have access to more spells, but they really need to spend cash or find spellbooks to capitalize on this diversity. Otherwise, they get two spells per level. At higher levels, sorcerers get three or four new spells per level, which actually means that they may outpace wizards. Furthermore, at higher levels, both wizards and sorcerers are more likely to have spell repertoires that are more diverse than they really need on a day-to-day basis. Overall, I think the two classes are pretty balanced and have different advantages. Sorcerers are fun because you get to fire spells off all day long, and a well-built sorcerer will always have something to cast. Wizards can make scrolls of little-used but handy spells, their intelligence allows them to grab ranks in Knowledge and Craft in campaigns that favor those skills, and they give the party more item creation opportunities. --Axe [/QUOTE]
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