Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amethal" data-source="post: 2632328" data-attributes="member: 22784"><p>This is the first time I've seen this thread over here.</p><p></p><p>Check out the Wizards of the Coast message boards. They have had something like 100 threads on this very topic, and they never tire of rehashing the same arguments over and over. At no stage has anybody there ever said "Wow, I hadn't thought of that. I've changed my mind." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Personally I love sorcerers. They are great fun to play. I couldn't care less whether or not they are "weaker" than wizards. As soon the 3rd edition sorcerer came out I realised I was never going to play a wizard again.</p><p></p><p>However, to answer your question, my OPINION is :-</p><p></p><p>Given a reasonably experienced player who is willing to spend a considerable amount of time planning his character</p><p></p><p>Given a DM who is not looking to mess over his players, but believes in challenging them and occasionally targetting their weaknesses (so the sorcerer may sometimes be stumped because he lacks a spell, the wizard has to spend resources protecting his spellbook, and can't always take the time to scribe scrolls, come back tomorrow with the optimum spells prepared etc.)</p><p></p><p>Given fairly random treasure hauls which doesn't favour any particular character class, but with all characters having to "pay" for magic items they keep (rather than as sometimes happens, useful items being given to those who best suit them, and only the proceeds from the sale of any remaining items being split equally)</p><p></p><p>Then a wizard is slightly stronger as I think greater flexibility and gaining spell levels earlier gives him the edge.</p><p></p><p>What does annoy me though is people who think there's only one way to play D&D - hence my listing the assumptions behind my opinion. </p><p></p><p>In particular, wizard lovers quite often assume that any BBEG spellbooks they come across are theirs by right, but they should also get a full share of the remaining treasure. You can play that way (our group does), but my opinion is that the "default" way to play is to split treasure equally and that is the only fair basis on which to compare classes.</p><p></p><p>I've also heard opinions like "the spellbook isn't a weakness, because no DM would dare destroy it" but later on they say "and the sorcerer is always finding himself in positions where he doesn't have <strong>any</strong> spells on his list that he can use to solve the problem." That to me is biased DMing and not a fair basis for comparison.</p></blockquote><p></p>
[QUOTE="amethal, post: 2632328, member: 22784"] This is the first time I've seen this thread over here. Check out the Wizards of the Coast message boards. They have had something like 100 threads on this very topic, and they never tire of rehashing the same arguments over and over. At no stage has anybody there ever said "Wow, I hadn't thought of that. I've changed my mind." :) Personally I love sorcerers. They are great fun to play. I couldn't care less whether or not they are "weaker" than wizards. As soon the 3rd edition sorcerer came out I realised I was never going to play a wizard again. However, to answer your question, my OPINION is :- Given a reasonably experienced player who is willing to spend a considerable amount of time planning his character Given a DM who is not looking to mess over his players, but believes in challenging them and occasionally targetting their weaknesses (so the sorcerer may sometimes be stumped because he lacks a spell, the wizard has to spend resources protecting his spellbook, and can't always take the time to scribe scrolls, come back tomorrow with the optimum spells prepared etc.) Given fairly random treasure hauls which doesn't favour any particular character class, but with all characters having to "pay" for magic items they keep (rather than as sometimes happens, useful items being given to those who best suit them, and only the proceeds from the sale of any remaining items being split equally) Then a wizard is slightly stronger as I think greater flexibility and gaining spell levels earlier gives him the edge. What does annoy me though is people who think there's only one way to play D&D - hence my listing the assumptions behind my opinion. In particular, wizard lovers quite often assume that any BBEG spellbooks they come across are theirs by right, but they should also get a full share of the remaining treasure. You can play that way (our group does), but my opinion is that the "default" way to play is to split treasure equally and that is the only fair basis on which to compare classes. I've also heard opinions like "the spellbook isn't a weakness, because no DM would dare destroy it" but later on they say "and the sorcerer is always finding himself in positions where he doesn't have [B]any[/B] spells on his list that he can use to solve the problem." That to me is biased DMing and not a fair basis for comparison. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
Top