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<blockquote data-quote="JoeBlank" data-source="post: 2632784" data-attributes="member: 1806"><p>I loves me some sorcerer fun! Currently playing a 13th level gnome sorc, no prestige classes planned, straight sorc. I never feel like I don't have any spells to cast, and I never run out of spells (although I do try!). </p><p></p><p>If you want a sorcerer with more skill points and more feats, the best core-rules option is to play a human with a decent INT. Multi-classing is almost always a bad idea, but if you wanted to be extremely versatile then a level of wizard might be fun, giving a broad range of 1st-lvl spells. Certainly not optimized though.</p><p></p><p>Sorcerers are the masters of metamagic. Being able to apply metamagic feats on the fly makes the sorc even more versatile. You don't have to take a damage spell at every level when you know you can just empower some other spell. </p><p></p><p></p><p></p><p>Careful not to fall for a common mistake here. Spontaneous metamagiced spells take a full-round action, but they still go off on your turn. Not like spells with a casting time of 1 round, which do not go off until the beginning of your next turn in initiative. I think this belief prevents a lot of people from making full use of spontaneous metamagic, and therefore prevents them from making full use of the sorcerer.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 2632784, member: 1806"] I loves me some sorcerer fun! Currently playing a 13th level gnome sorc, no prestige classes planned, straight sorc. I never feel like I don't have any spells to cast, and I never run out of spells (although I do try!). If you want a sorcerer with more skill points and more feats, the best core-rules option is to play a human with a decent INT. Multi-classing is almost always a bad idea, but if you wanted to be extremely versatile then a level of wizard might be fun, giving a broad range of 1st-lvl spells. Certainly not optimized though. Sorcerers are the masters of metamagic. Being able to apply metamagic feats on the fly makes the sorc even more versatile. You don't have to take a damage spell at every level when you know you can just empower some other spell. Careful not to fall for a common mistake here. Spontaneous metamagiced spells take a full-round action, but they still go off on your turn. Not like spells with a casting time of 1 round, which do not go off until the beginning of your next turn in initiative. I think this belief prevents a lot of people from making full use of spontaneous metamagic, and therefore prevents them from making full use of the sorcerer. [/QUOTE]
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