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<blockquote data-quote="Felix" data-source="post: 2632795" data-attributes="member: 3929"><p>That's a pretty big assumption that the wizard actually <em>gets</em> all those spells. Sure, he gets two 9th level spells at 17th, 18th, 19th, and 20th, but that's still only 8 spells, compared to the Sorcerer's 3. To be fair, you should deck out the sorcerer with all the loot he can buy with the money he hasn't spent buying scrolls from other greedy archmages or ransoming his soul for with powerful fiends.</p><p></p><p></p><p>Wizards make better crafters, but that takes time. And they have to prepare their metamagic ahead of time, or see what it is they need, then spend 15 minutes to get it. Meanwhile, the sorcerer spends one full round action to metamagic any spell in his repitoire.</p><p></p><p></p><p>Which will cost the Wizard another large boodle of cash, which the sorc is spending on something else that the wizard doesn't have.</p><p></p><p></p><p>Often in a high level game, 1st level spells arn't necessary, but they're still there, they're still nice to have, and they're darned appreciated when they are called for. Same goes for the Sorc's multiplicity of spells.</p><p></p><p></p><p><em>Dimension Door</em> or <em>Teleport</em> to the other side? </p><p></p><p>8 times. And that's no joke. It takes a wizard what, about 7 rounds to take down a <em>Prismatic Wall</em> -- <em>if</em> he has all those spells memorized. (I never did prepare <em>Gust of Wind</em> on a regular basis) So the sorc can jump back and forth 4 times before the wizard would have taken it down. That'll get most parties through the wall just fine, although scenarios can be contrived where it won't.</p><p></p><p>Jdyn1, all the spells that a wizard has at his disposal are very useful, when he has them memorized. And when he doesn't, and when he also doesn't have an open slot to spend 15 minutes to fill with the exact right spell, all that spell flexibility counts for bubkis.</p><p></p><p>The decider on the wizard v sorcerer question is how the DM manages the challenges. </p><p>Do you have time to prep? -- The wizard is superior.</p><p>Do you "oh my god castsomethingNOW!" -- The sorcerer has the advantage.</p><p></p><p>And if you have a DM that does half and half, well, then they're about even in the long run.</p></blockquote><p></p>
[QUOTE="Felix, post: 2632795, member: 3929"] That's a pretty big assumption that the wizard actually [i]gets[/i] all those spells. Sure, he gets two 9th level spells at 17th, 18th, 19th, and 20th, but that's still only 8 spells, compared to the Sorcerer's 3. To be fair, you should deck out the sorcerer with all the loot he can buy with the money he hasn't spent buying scrolls from other greedy archmages or ransoming his soul for with powerful fiends. Wizards make better crafters, but that takes time. And they have to prepare their metamagic ahead of time, or see what it is they need, then spend 15 minutes to get it. Meanwhile, the sorcerer spends one full round action to metamagic any spell in his repitoire. Which will cost the Wizard another large boodle of cash, which the sorc is spending on something else that the wizard doesn't have. Often in a high level game, 1st level spells arn't necessary, but they're still there, they're still nice to have, and they're darned appreciated when they are called for. Same goes for the Sorc's multiplicity of spells. [i]Dimension Door[/i] or [i]Teleport[/i] to the other side? 8 times. And that's no joke. It takes a wizard what, about 7 rounds to take down a [i]Prismatic Wall[/i] -- [i]if[/i] he has all those spells memorized. (I never did prepare [i]Gust of Wind[/i] on a regular basis) So the sorc can jump back and forth 4 times before the wizard would have taken it down. That'll get most parties through the wall just fine, although scenarios can be contrived where it won't. Jdyn1, all the spells that a wizard has at his disposal are very useful, when he has them memorized. And when he doesn't, and when he also doesn't have an open slot to spend 15 minutes to fill with the exact right spell, all that spell flexibility counts for bubkis. The decider on the wizard v sorcerer question is how the DM manages the challenges. Do you have time to prep? -- The wizard is superior. Do you "oh my god castsomethingNOW!" -- The sorcerer has the advantage. And if you have a DM that does half and half, well, then they're about even in the long run. [/QUOTE]
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