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<blockquote data-quote="Denaes" data-source="post: 2632812" data-attributes="member: 33738"><p>This is the balancing factor between the Wizard & Sorcerer and obviously your preference. </p><p></p><p>The Wizards get higher level spells, they're able to learn more spells in general, but their casting slots are spread thinner. </p><p></p><p>Most definately if a wizard had a day to prepare for a specific situation, they would be better suited. Most likely they would have dozens more spells to choose from and they could memorize spells that they would never have memorized on an average day. </p><p></p><p>Sorcerers have their other advantages, like being able to cast spells whenever they like, no matter what spell. If they have a slot and know the spell, they can cast it. They don't have to worry about prioritizing their spells or making awful memorization picks. </p><p></p><p>I don't think a game has gone by where the Wizard of the group has said something like "wow, if only I had that one spell memorized" or "If we wait around for a day I can cast a spell suited just for that situation". </p><p></p><p></p><p></p><p>Wha!? Dude, speak for yourself. I wouldn't take combat spells over utility spells in most cases. Define useful yourself. Sorcerers are the equivilent of Wizards because of their great spontanious versatility, not because they're damage jockeys. Heck, they're equal because they don't have to choose between the two. They can just use utility or combat spells as needed.</p><p></p><p>You can choose to play your Sorcerer, just like other characters, different ways. Don't judge the class on how specific people play it or against a specific standard. It's all about the overall general utility of the class.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2632812, member: 33738"] This is the balancing factor between the Wizard & Sorcerer and obviously your preference. The Wizards get higher level spells, they're able to learn more spells in general, but their casting slots are spread thinner. Most definately if a wizard had a day to prepare for a specific situation, they would be better suited. Most likely they would have dozens more spells to choose from and they could memorize spells that they would never have memorized on an average day. Sorcerers have their other advantages, like being able to cast spells whenever they like, no matter what spell. If they have a slot and know the spell, they can cast it. They don't have to worry about prioritizing their spells or making awful memorization picks. I don't think a game has gone by where the Wizard of the group has said something like "wow, if only I had that one spell memorized" or "If we wait around for a day I can cast a spell suited just for that situation". Wha!? Dude, speak for yourself. I wouldn't take combat spells over utility spells in most cases. Define useful yourself. Sorcerers are the equivilent of Wizards because of their great spontanious versatility, not because they're damage jockeys. Heck, they're equal because they don't have to choose between the two. They can just use utility or combat spells as needed. You can choose to play your Sorcerer, just like other characters, different ways. Don't judge the class on how specific people play it or against a specific standard. It's all about the overall general utility of the class. [/QUOTE]
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