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<blockquote data-quote="nittanytbone" data-source="post: 2633907" data-attributes="member: 35709"><p>Sorcerer benefits:</p><p></p><p>More spells per day</p><p>Cast on the fly</p><p>Easy to use metamagic feats -- you may only know one 5th level spell, but you know a bunch of 3rd level spells and could empower that fireball and STILL have 5th level spell slots left over</p><p>Easier to maintain with less bookkeeping -- you don't have to keep track of a tome of spells</p><p>Access to superior weaponry</p><p>Access to the best social skill available, bluff (look at the synergies across the board with this skill) and a prime req that supports social characters</p><p>Can still use spell-trigger and completion magic items to get versatility in spells, especially spell levels 1-4</p><p></p><p>Wizard Benefits:</p><p>Gets higher spell levels sooner, which makes for an optimal eldritch knight or other dual-class type character</p><p>Gets one extra feat per five levels</p><p>Wider spell selection</p><p></p><p>Honestly, I think they're both pretty balanced. If you carefully pick a metamagic feat or two with your sorcerer those higher level spell slots will never be wasted.</p><p></p><p>Alternatively, sorcerers can make ideal battlemages by focusing on spells without somatic components (true strike, hold portal, flare, etc) or with longer durations (endure elements) and using still spell to allow casting in heavier armors. A wizard in a similar build would have similar limitations for spell choice and get fewer spells per day to boot.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2633907, member: 35709"] Sorcerer benefits: More spells per day Cast on the fly Easy to use metamagic feats -- you may only know one 5th level spell, but you know a bunch of 3rd level spells and could empower that fireball and STILL have 5th level spell slots left over Easier to maintain with less bookkeeping -- you don't have to keep track of a tome of spells Access to superior weaponry Access to the best social skill available, bluff (look at the synergies across the board with this skill) and a prime req that supports social characters Can still use spell-trigger and completion magic items to get versatility in spells, especially spell levels 1-4 Wizard Benefits: Gets higher spell levels sooner, which makes for an optimal eldritch knight or other dual-class type character Gets one extra feat per five levels Wider spell selection Honestly, I think they're both pretty balanced. If you carefully pick a metamagic feat or two with your sorcerer those higher level spell slots will never be wasted. Alternatively, sorcerers can make ideal battlemages by focusing on spells without somatic components (true strike, hold portal, flare, etc) or with longer durations (endure elements) and using still spell to allow casting in heavier armors. A wizard in a similar build would have similar limitations for spell choice and get fewer spells per day to boot. [/QUOTE]
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