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<blockquote data-quote="Felix" data-source="post: 2634236" data-attributes="member: 3929"><p>True. but:</p><p></p><p>A sorcerer has access to all the spells the does know, while the wizard only knows those spells he has prepared, as far as any single combat is concerned.</p><p></p><p>So, the more time your DM allows to prep for combat, the more the DM favors wizards. The more combat comes on the party unawares, the more the DM favors the sorcerer.</p><p></p><p>And you say a wiz and a sorc have the same number of rounds to act in a combat, but the sorcerer is ready for combat more times per day than a wiz because of his increased spells per day.</p><p></p><p>If your DM only throws one combat per day at your party, then he will favor the wizard. The more combats, the more he favors the sorcerer.</p><p></p><p></p><p>True, but:</p><p></p><p>If you're going to have the wizard stocked up with scrolls to scribe into his spellbook, then you must give the sorcerer all those same scrolls (to equalize the wealth). At this point, both classes can cast all those spells, but the sorc will only be able to cast the spell once before having to buy it again, and the wizard will have to spend a part of his day memorizing the thing.</p><p></p><p>So, the sorcerer will have access to, and be able to cast, just as many different spells as the wizard, he just won't be able to cast them over and over. The wizard will be able to cast these spells repeatedly, as long as he had the foresight to memorize the spell.</p><p></p><p>And don't dismiss the fact that you can't remove a sorcerer's spells from him... you can only prevent him from casting them. A wizard, well his spellbook is his achilles' heel. It makes him vulnerable to attack, and it also makes him a target for other wizards who don't want to spend the money to buy all those spells. A sorcerer has neither the heel, nor the reward for other casters that do away with him out of hand.</p><p></p><p></p><p>And this is to balance the wizard and the sorcerer, along with the lack of sorcerer bonus feats. Were the sorc to have the same spell level progression and feat aquisition as the wizard, the sorc would be undoubtedly more powerful. Ergo, on other levels not including spell progression and feat aquisition, the sorc should be stronger. And he is. </p><p></p><p></p><p>Good use for sorcerers.</p><p></p><p> </p><p>Also true, much less to keep track of.</p><p></p><p></p><p>I must disagree. Because the sorcerer knows fewer spells, the best spells for the sorcerer to pick are the complicated spells that can be applied in many situations, and have many uses. Complicated spells are the sorcerer's bread and butter.</p><p></p><p></p><p>Not in the number of spells, but a surviving sorcerer must find versatility in the uses of his spells.</p><p></p><p></p><p>Happily, he can create a wide variety of effects with those spells on the fly.</p><p></p><p></p><p>Only in the spells they can choose from. The way these two classes can react to any situation is completely different. The sorcerer is an improvisationalist, the wizard a prepare-o-phile.</p><p></p><p>And two clerics of different gods have mostly the same spells to choose from, but I would never say that they have to be redundant. If they are played as two different kinds of clerics, then they will not be redundant. If they decide to be opposite sides of the same coin, well, look out undead.</p><p></p><p>Any classes can be redundant. It is up to the players to make their characters individuals.</p></blockquote><p></p>
[QUOTE="Felix, post: 2634236, member: 3929"] True. but: A sorcerer has access to all the spells the does know, while the wizard only knows those spells he has prepared, as far as any single combat is concerned. So, the more time your DM allows to prep for combat, the more the DM favors wizards. The more combat comes on the party unawares, the more the DM favors the sorcerer. And you say a wiz and a sorc have the same number of rounds to act in a combat, but the sorcerer is ready for combat more times per day than a wiz because of his increased spells per day. If your DM only throws one combat per day at your party, then he will favor the wizard. The more combats, the more he favors the sorcerer. True, but: If you're going to have the wizard stocked up with scrolls to scribe into his spellbook, then you must give the sorcerer all those same scrolls (to equalize the wealth). At this point, both classes can cast all those spells, but the sorc will only be able to cast the spell once before having to buy it again, and the wizard will have to spend a part of his day memorizing the thing. So, the sorcerer will have access to, and be able to cast, just as many different spells as the wizard, he just won't be able to cast them over and over. The wizard will be able to cast these spells repeatedly, as long as he had the foresight to memorize the spell. And don't dismiss the fact that you can't remove a sorcerer's spells from him... you can only prevent him from casting them. A wizard, well his spellbook is his achilles' heel. It makes him vulnerable to attack, and it also makes him a target for other wizards who don't want to spend the money to buy all those spells. A sorcerer has neither the heel, nor the reward for other casters that do away with him out of hand. And this is to balance the wizard and the sorcerer, along with the lack of sorcerer bonus feats. Were the sorc to have the same spell level progression and feat aquisition as the wizard, the sorc would be undoubtedly more powerful. Ergo, on other levels not including spell progression and feat aquisition, the sorc should be stronger. And he is. Good use for sorcerers. Also true, much less to keep track of. I must disagree. Because the sorcerer knows fewer spells, the best spells for the sorcerer to pick are the complicated spells that can be applied in many situations, and have many uses. Complicated spells are the sorcerer's bread and butter. Not in the number of spells, but a surviving sorcerer must find versatility in the uses of his spells. Happily, he can create a wide variety of effects with those spells on the fly. Only in the spells they can choose from. The way these two classes can react to any situation is completely different. The sorcerer is an improvisationalist, the wizard a prepare-o-phile. And two clerics of different gods have mostly the same spells to choose from, but I would never say that they have to be redundant. If they are played as two different kinds of clerics, then they will not be redundant. If they decide to be opposite sides of the same coin, well, look out undead. Any classes can be redundant. It is up to the players to make their characters individuals. [/QUOTE]
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