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<blockquote data-quote="Thanee" data-source="post: 2634239" data-attributes="member: 478"><p>Right, and the sorcerer has all these spells available, all the time (plus *all* 6th level and lower via <em>Limited Wish</em>), while the wizard always has to pick, which of the spells to learn and how often. There are many, many ways to expand the sorcerers spells known via magic items (Heighten Spell, wands, scrolls, <em>ring of theurgy</em>, etc) to keep up with the wizard's versatility, but the wizard has a very hard time to keep up with the flexibility of the sorcerer - especially in combat situations, where you need to be able to access your resources immediately. And in a campaign, where your magical reserves (slots) are under a high amount of stress, the extra high level slots also make a big difference. The biggest advantage of the wizard here is the higher number of different high level spells, of course.</p><p></p><p>The wizard has the *potential* to have the right spell for every situation, but that's just hypothetical and completely irrelevant, unless there is a 15 minute break to prepare. The big equalizer is what spells the wizard has prepared *actually*, and that can very often result in a suboptimal configuration, especially, if some spells are needed more than just once.</p><p></p><p>Still, because of the other stuff (feats, skill points, slower spell level advancement and such) the wizard is *slightly* 'better' than the sorcerer on average, but not much. They are almost even.</p><p></p><p>People who play the sorcerer as a mobile artillery platform just waste a huge amount of their potential. Small wonder, that they appear underpowered then. The warmage is a much better choice for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2634239, member: 478"] Right, and the sorcerer has all these spells available, all the time (plus *all* 6th level and lower via [i]Limited Wish[/i]), while the wizard always has to pick, which of the spells to learn and how often. There are many, many ways to expand the sorcerers spells known via magic items (Heighten Spell, wands, scrolls, [i]ring of theurgy[/i], etc) to keep up with the wizard's versatility, but the wizard has a very hard time to keep up with the flexibility of the sorcerer - especially in combat situations, where you need to be able to access your resources immediately. And in a campaign, where your magical reserves (slots) are under a high amount of stress, the extra high level slots also make a big difference. The biggest advantage of the wizard here is the higher number of different high level spells, of course. The wizard has the *potential* to have the right spell for every situation, but that's just hypothetical and completely irrelevant, unless there is a 15 minute break to prepare. The big equalizer is what spells the wizard has prepared *actually*, and that can very often result in a suboptimal configuration, especially, if some spells are needed more than just once. Still, because of the other stuff (feats, skill points, slower spell level advancement and such) the wizard is *slightly* 'better' than the sorcerer on average, but not much. They are almost even. People who play the sorcerer as a mobile artillery platform just waste a huge amount of their potential. Small wonder, that they appear underpowered then. The warmage is a much better choice for that. ;) Bye Thanee [/QUOTE]
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