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<blockquote data-quote="KarinsDad" data-source="post: 2634963" data-attributes="member: 2011"><p>I think this is an over generalization that is not true for all people.</p><p></p><p>In our current group, we have:</p><p></p><p>Fighter/Sorcerer/Spellsword</p><p>Warmage</p><p>Rogue/Psion/Shadowmind</p><p>Barbarian/Favored Soul/Bear Warrior</p><p>Druid</p><p></p><p>All of these characters can lay down a lot of spells/powers. However, none of them worry too much about not having the proper spell since most spells which they might need are covered by at least one other character.</p><p></p><p>And, they did not worry that when they started at 9th level, that none of these PCs had access to fifth level spells (the Druid is a Drow, so only started at 7th level). Sure, higher level spells are nice. But, too many people here on these boards put a premium on higher level spells over a strong selection of both spells and abilities. The proper combined selection of spells and abilities can sometimes be much more devastating and versatile than having a few higher level spells.</p><p></p><p>As an example, the entire group got caught up (at one point or another in last week's combat) in at least one (and often both) of two Evard's Black Tentacle spells. The Spellsword Enlarged and got out. The Shadowmind Dimension Doored out. The Bear Warrior grew into a bear and got out. The Druid wild shaped into a bear and got out. The only one who did not get out on his own was the Warmage and that was because he was unconscious (drow poison) before either of the Evard's were cast.</p><p></p><p>Now, a Wizard might have gotten out of the first spell relatively easily (Dimension Door, Teleport, Gaseous Form), but many tenth level Wizards (the party's current level) would be harder pressed to have two spells that would let them escape. The same typically would not be true for a 10th level Sorcerer. If he has a way out, he can often use it multiple times.</p><p></p><p></p><p>The game is not played in a vacuum. Typically, it is not a solo PC Wizard against the world. You might have a game where the PC Wizard is the only spell caster in the group, but this would be a rare game as opposed to a common game. Hence, you cannot really compare a Wizard and a Sorcerer in a vacuum either. You have to look at the supporting cast of PCs (or NPCs) as well and some people here on the boards tend to forget that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2634963, member: 2011"] I think this is an over generalization that is not true for all people. In our current group, we have: Fighter/Sorcerer/Spellsword Warmage Rogue/Psion/Shadowmind Barbarian/Favored Soul/Bear Warrior Druid All of these characters can lay down a lot of spells/powers. However, none of them worry too much about not having the proper spell since most spells which they might need are covered by at least one other character. And, they did not worry that when they started at 9th level, that none of these PCs had access to fifth level spells (the Druid is a Drow, so only started at 7th level). Sure, higher level spells are nice. But, too many people here on these boards put a premium on higher level spells over a strong selection of both spells and abilities. The proper combined selection of spells and abilities can sometimes be much more devastating and versatile than having a few higher level spells. As an example, the entire group got caught up (at one point or another in last week's combat) in at least one (and often both) of two Evard's Black Tentacle spells. The Spellsword Enlarged and got out. The Shadowmind Dimension Doored out. The Bear Warrior grew into a bear and got out. The Druid wild shaped into a bear and got out. The only one who did not get out on his own was the Warmage and that was because he was unconscious (drow poison) before either of the Evard's were cast. Now, a Wizard might have gotten out of the first spell relatively easily (Dimension Door, Teleport, Gaseous Form), but many tenth level Wizards (the party's current level) would be harder pressed to have two spells that would let them escape. The same typically would not be true for a 10th level Sorcerer. If he has a way out, he can often use it multiple times. The game is not played in a vacuum. Typically, it is not a solo PC Wizard against the world. You might have a game where the PC Wizard is the only spell caster in the group, but this would be a rare game as opposed to a common game. Hence, you cannot really compare a Wizard and a Sorcerer in a vacuum either. You have to look at the supporting cast of PCs (or NPCs) as well and some people here on the boards tend to forget that. [/QUOTE]
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