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<blockquote data-quote="Merlion" data-source="post: 2636023" data-attributes="member: 10397"><p>No....the Sorcerer is at a disadvantage, slightly, to the wizard the vast majority of the time. A total surprise attack, no foreknowledge situation would be one where they would be more or less equal. The Sorcerer would not be at an advantage to the wizard, he would just have evened out, maybe.</p><p></p><p></p><p> </p><p></p><p> </p><p></p><p></p><p>Thats pretty much it. If you have any idea what your doing the preparation thing isnt that big a disadvantage. The Wizard has enough slots to get the neccesities...that is to say basic general use combat spells...and have enough left over for some situational ones. Now yea he has to choose which situational ones to pick, but how often do you have no idea what your dealing with? At the very least you pretty much know where you are. You are unlikely to prepare Fly in a dungeon with a 6' ceiling, for instance (of course I realize people are now going to barrage me with all the reasons why one might do just that, but I assume people will know what I mean).</p><p></p><p></p><p>But the Sorcerer is stuck. He has very few spells known, and thats it. The Wizard is limited at any moment to his prepared spells (of which he has as many or more as the Sorcerer has spells known), but his spells known includes many more, and he can change them each day. Now yes if he gets caught by something totally unexpected, some of what he has prepared may not be useful, especially if its something totally unexpected (like a White Dragon living in a volcano), but in that case everyone is going to be thrown. And if they get defeated but survive, the Wizard can come back the next day with a <em>totally different spell selection</em> </p><p></p><p>The Sorcerer still has exactly the same spells. </p><p></p><p></p><p></p><p>Again...the Sorcerer is not unplayable. It doesnt suck entirely. I dont hate it. But it has numerous design flaws, and overall a Wizard is probably going to be more useful to a party.</p><p></p><p></p><p>It even says that in the 3.5 PH! It states under Role for Sorcerer that a party with a Sorcerer would be well advised to get an additional caster to make up for the sorcerers lack of versatility!</p></blockquote><p></p>
[QUOTE="Merlion, post: 2636023, member: 10397"] No....the Sorcerer is at a disadvantage, slightly, to the wizard the vast majority of the time. A total surprise attack, no foreknowledge situation would be one where they would be more or less equal. The Sorcerer would not be at an advantage to the wizard, he would just have evened out, maybe. Thats pretty much it. If you have any idea what your doing the preparation thing isnt that big a disadvantage. The Wizard has enough slots to get the neccesities...that is to say basic general use combat spells...and have enough left over for some situational ones. Now yea he has to choose which situational ones to pick, but how often do you have no idea what your dealing with? At the very least you pretty much know where you are. You are unlikely to prepare Fly in a dungeon with a 6' ceiling, for instance (of course I realize people are now going to barrage me with all the reasons why one might do just that, but I assume people will know what I mean). But the Sorcerer is stuck. He has very few spells known, and thats it. The Wizard is limited at any moment to his prepared spells (of which he has as many or more as the Sorcerer has spells known), but his spells known includes many more, and he can change them each day. Now yes if he gets caught by something totally unexpected, some of what he has prepared may not be useful, especially if its something totally unexpected (like a White Dragon living in a volcano), but in that case everyone is going to be thrown. And if they get defeated but survive, the Wizard can come back the next day with a [I]totally different spell selection[/I] The Sorcerer still has exactly the same spells. Again...the Sorcerer is not unplayable. It doesnt suck entirely. I dont hate it. But it has numerous design flaws, and overall a Wizard is probably going to be more useful to a party. It even says that in the 3.5 PH! It states under Role for Sorcerer that a party with a Sorcerer would be well advised to get an additional caster to make up for the sorcerers lack of versatility! [/QUOTE]
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