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<blockquote data-quote="Merlion" data-source="post: 2636141" data-attributes="member: 10397"><p>well actually I think standard D&D metamagic just sucks period, because you have to pay for it so many times. But as with everything else with Spontaneous Casting, it comes at a pretty hefty price. It takes a lot longer to cast. And Sorcerers cant use Quicken at all, one of the only metamagic feats that is worth while.</p><p></p><p></p><p> </p><p></p><p></p><p>I've already covered this in this thread. As far as I am concerned sorcerers get more spells per day than actually does them any good. They get the same number of actions per round as everyone else. Now yea they could maybe handle more encounters in a day than the average...but no one else in the party could.</p><p></p><p></p><p> </p><p></p><p></p><p>Slots yes. Spells, no. A Wizard can prepare as many or more spells of a given level as a Sorcerers known spells of that level, generally. Go back to one of my earliest posts.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p></p><p></p><p>These are very situational and/or campaign specific or play style specific "advantages". Some DMs may attack the party when their already mostly exhausted, others may not.</p><p></p><p>Also most of the types of "needed" spells that you seem to be refering to probably arent going to be combat spells. Their going to be out of combat utility spells like Knock, Levitate, various Divinations etc. That are probably only going to need a single casting.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2636141, member: 10397"] well actually I think standard D&D metamagic just sucks period, because you have to pay for it so many times. But as with everything else with Spontaneous Casting, it comes at a pretty hefty price. It takes a lot longer to cast. And Sorcerers cant use Quicken at all, one of the only metamagic feats that is worth while. I've already covered this in this thread. As far as I am concerned sorcerers get more spells per day than actually does them any good. They get the same number of actions per round as everyone else. Now yea they could maybe handle more encounters in a day than the average...but no one else in the party could. Slots yes. Spells, no. A Wizard can prepare as many or more spells of a given level as a Sorcerers known spells of that level, generally. Go back to one of my earliest posts. These are very situational and/or campaign specific or play style specific "advantages". Some DMs may attack the party when their already mostly exhausted, others may not. Also most of the types of "needed" spells that you seem to be refering to probably arent going to be combat spells. Their going to be out of combat utility spells like Knock, Levitate, various Divinations etc. That are probably only going to need a single casting. [/QUOTE]
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