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<blockquote data-quote="KarinsDad" data-source="post: 2636987" data-attributes="member: 2011"><p>Not so obscure, but Ray of Enfeeblement is a good multi-cast spell, even at higher level, due to the fact that it has no saving throw, especially if the DM is handling the encumbrance rules as written.</p><p></p><p>Empowered Ray of Enfeeblement (3rd level slot, 6 to 16 penalty depending on caster level and roll) is even better. Granted, most Sorcerers do not have a high to hit for the ranged touch attack, but combine this with a True Strike and you only miss 5% of the time.</p><p></p><p>Not only does this reduce the damage melee opponents can do, but it also reduces their to hit (with the exception of those few Weapon Finesse characters) and can reduce their movement.</p><p></p><p>Even a Sorcerer can take quite a few melee shots from a Fighter if the Fighter is only averaging 3 points of damage per successful swing.</p><p></p><p></p><p>Maximized Ray of Enfeeblement is a 4th level slot, but it ranges 10 to 11 Strength penalty. Maximized Empowered Ray of Enfeeblement is a 6th level slot, but it ranges 14 to 16 Strength penalty and at these levels, often hits even without a True Strike (although a simple Empowered Ray of Enfeeblement at that level is nearly as good, 9 to 16 penalty).</p><p></p><p>These will slow up most combatant types.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2636987, member: 2011"] Not so obscure, but Ray of Enfeeblement is a good multi-cast spell, even at higher level, due to the fact that it has no saving throw, especially if the DM is handling the encumbrance rules as written. Empowered Ray of Enfeeblement (3rd level slot, 6 to 16 penalty depending on caster level and roll) is even better. Granted, most Sorcerers do not have a high to hit for the ranged touch attack, but combine this with a True Strike and you only miss 5% of the time. Not only does this reduce the damage melee opponents can do, but it also reduces their to hit (with the exception of those few Weapon Finesse characters) and can reduce their movement. Even a Sorcerer can take quite a few melee shots from a Fighter if the Fighter is only averaging 3 points of damage per successful swing. Maximized Ray of Enfeeblement is a 4th level slot, but it ranges 10 to 11 Strength penalty. Maximized Empowered Ray of Enfeeblement is a 6th level slot, but it ranges 14 to 16 Strength penalty and at these levels, often hits even without a True Strike (although a simple Empowered Ray of Enfeeblement at that level is nearly as good, 9 to 16 penalty). These will slow up most combatant types. [/QUOTE]
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