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<blockquote data-quote="StreamOfTheSky" data-source="post: 2637161" data-attributes="member: 35909"><p>A few things.</p><p></p><p>1) Do my eyes deceive me, or in this entire "what if the wizard loses his spell books" argument, has no one even mentioned the greatest wizard feat <strong>ever</strong>, Spell Mastery? Perhaps they took it out in 3.5? For the price of a bonus feat or 2, you can prepare from sheer memory a dozen or so of your most versatile spells. Sure, a spare spellbook is still better, but the feats don't cost money.</p><p></p><p>2) I used to think sorcerors were better than wizards because they didn't have to spend all their money on new spells, but after having played one, they do seem slightly underpowered. I know it's more house rules, but there are a few possibilities to make sorcerors a little better / different. a) give them higher skill points and UMD. they'll still probably end up with less skills than the wizard, and for the ultimate "spontaneous caster" class, I'm shocked and apalled they don't already have UMD. b) Make certain spells like detect magic, read magic, identify, etc... automatically known to all sorcerors because they're such common, fundamental spells. Alternatively, just say sorcerors learn all universal-school spells, such as limited wish, for free. Or, let them add their bonus from charisma to spells known. With all the new spells introduced in the supplements, is it really that broken to give sorcs a few more spells known? c) Lose the familiar ability, as I never understood why sorcerors would have one, and instead give them bonus feats at certain levels (preferably odd numbered ones). At first level, they'd get draconic heritage feat from CA, and at these other bonus feat levels, they pick other draconic feats of their choice. Perhaps 3 bonus feats on top of heritage spread out over the 20 levels?</p><p></p><p>3) For Dr. Awkward's list, I'd like to also say that ray of enfeeblement is a great and versatile spell. Even a wizard can be hurt by it. Have a str 10 wizard get zapped for 6 str damage? "That spellbook suddenly got pretty heavy, didn't it? Better drop it if you want to have any chance of running away." (not to mention the loss of dex to AC). I'd like to add Suggestion, though. If the enemy fails the save, the only real limit on what you can do is your creativity. Very fitting sorceror spell. Finally, Prestigitation is just cool. Take it! Take it now!</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2637161, member: 35909"] A few things. 1) Do my eyes deceive me, or in this entire "what if the wizard loses his spell books" argument, has no one even mentioned the greatest wizard feat [B]ever[/B], Spell Mastery? Perhaps they took it out in 3.5? For the price of a bonus feat or 2, you can prepare from sheer memory a dozen or so of your most versatile spells. Sure, a spare spellbook is still better, but the feats don't cost money. 2) I used to think sorcerors were better than wizards because they didn't have to spend all their money on new spells, but after having played one, they do seem slightly underpowered. I know it's more house rules, but there are a few possibilities to make sorcerors a little better / different. a) give them higher skill points and UMD. they'll still probably end up with less skills than the wizard, and for the ultimate "spontaneous caster" class, I'm shocked and apalled they don't already have UMD. b) Make certain spells like detect magic, read magic, identify, etc... automatically known to all sorcerors because they're such common, fundamental spells. Alternatively, just say sorcerors learn all universal-school spells, such as limited wish, for free. Or, let them add their bonus from charisma to spells known. With all the new spells introduced in the supplements, is it really that broken to give sorcs a few more spells known? c) Lose the familiar ability, as I never understood why sorcerors would have one, and instead give them bonus feats at certain levels (preferably odd numbered ones). At first level, they'd get draconic heritage feat from CA, and at these other bonus feat levels, they pick other draconic feats of their choice. Perhaps 3 bonus feats on top of heritage spread out over the 20 levels? 3) For Dr. Awkward's list, I'd like to also say that ray of enfeeblement is a great and versatile spell. Even a wizard can be hurt by it. Have a str 10 wizard get zapped for 6 str damage? "That spellbook suddenly got pretty heavy, didn't it? Better drop it if you want to have any chance of running away." (not to mention the loss of dex to AC). I'd like to add Suggestion, though. If the enemy fails the save, the only real limit on what you can do is your creativity. Very fitting sorceror spell. Finally, Prestigitation is just cool. Take it! Take it now! [/QUOTE]
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