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<blockquote data-quote="Denaes" data-source="post: 2637213" data-attributes="member: 33738"><p>Seems very close to what I'd do. </p><p></p><p>I'd make a player choose what their bloodline is, wether draconic, demonic, etc. What sort of demon/dragon/angel/whatever. Depending on which they chose, they would gain generic liniage feats/abilities as they went up in level that would give them spelllike abilities or extra spells or bonuses or whatever, inline with their liniage. </p><p></p><p>To make it interesting I'd give two options in each feat/ability. A lesser bonus and a greater bonus that comes with a drawback. </p><p></p><p>Like one ability might be "Bloodline: Resistance" which grants +x to a Good Save of their Bloodline and a bonus to save vs an element/magic that their bloodline is resistant to. A greater version would grant a larger set of bonuses, but also a penalty of the bloodline. </p><p></p><p>So if you're descended from a Fire Dragon and chose Bloodline: Resistance, you would gain some bonuses against fire damage and maybe even some resistances to Fire Damage while gaining a weakness against cold and a slight physical trait. </p><p></p><p>So they would act like normal feats/abilities in line with their heritage, but the player could opt for a version more powerful, but also becoming more inhuman and gaining more power from their Bloodline and also more weaknesses. </p><p></p><p>another option might be a special attack, gaining extra spells in line with their Bloodline and some that might just be in general with their parental liniage like dragons, demons, etc.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2637213, member: 33738"] Seems very close to what I'd do. I'd make a player choose what their bloodline is, wether draconic, demonic, etc. What sort of demon/dragon/angel/whatever. Depending on which they chose, they would gain generic liniage feats/abilities as they went up in level that would give them spelllike abilities or extra spells or bonuses or whatever, inline with their liniage. To make it interesting I'd give two options in each feat/ability. A lesser bonus and a greater bonus that comes with a drawback. Like one ability might be "Bloodline: Resistance" which grants +x to a Good Save of their Bloodline and a bonus to save vs an element/magic that their bloodline is resistant to. A greater version would grant a larger set of bonuses, but also a penalty of the bloodline. So if you're descended from a Fire Dragon and chose Bloodline: Resistance, you would gain some bonuses against fire damage and maybe even some resistances to Fire Damage while gaining a weakness against cold and a slight physical trait. So they would act like normal feats/abilities in line with their heritage, but the player could opt for a version more powerful, but also becoming more inhuman and gaining more power from their Bloodline and also more weaknesses. another option might be a special attack, gaining extra spells in line with their Bloodline and some that might just be in general with their parental liniage like dragons, demons, etc. [/QUOTE]
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