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<blockquote data-quote="Merlion" data-source="post: 2638742" data-attributes="member: 10397"><p>This is simply degernated into semantics. Flexible, versatile, in common usage mean basically the same thing. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p>No, the Sorcerer can just pick the wrong spells to *know*, which is more or less for good.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>But the thing is, in this case the disadvantage mostly negates the advantage. That ultimate ability in chosing which spells to use for spells per day isnt that helpful when you have next to no spells to choose from.</p><p></p><p></p><p> </p><p></p><p></p><p>Yea, he can. Just not as much...but in most cases, the difference isnt going to come down to much, especially in the case of situations where time is actually an issue. Especially because the Sorcerer's pool is *so* small, especially as far as his best spells at any given time. </p><p></p><p></p><p> </p><p></p><p> </p><p></p><p></p><p>No...when totally unprepared (as unlikely as that is to happen, or truly matter) they might actually be totally *even*. The Sorcerer isnt at an advantage, but merely some of the Wizards advantage has been reduced, rendering them even. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Theres not really a lot to do about this though. If you gave Sorcerers enough spells known to solve the problem, they would probably be overpowered.</p><p></p><p></p><p>Thats why I say, if you want both leave the casting and all the same, but give the Sorcerer some additional class abilities to make up for his slightly inferior magical ability. Do the bloodlines...let Sorcerers get 3 or 4 low to med powered class features related to a theme. Wizards will still be better mages (which I dont really have a problem with) but Sorcerers will actually have compensation for their inferiority in that area, and it will actually make them into truly seperate classes, instead of one being a variant of the other.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2638742, member: 10397"] This is simply degernated into semantics. Flexible, versatile, in common usage mean basically the same thing. No, the Sorcerer can just pick the wrong spells to *know*, which is more or less for good. But the thing is, in this case the disadvantage mostly negates the advantage. That ultimate ability in chosing which spells to use for spells per day isnt that helpful when you have next to no spells to choose from. Yea, he can. Just not as much...but in most cases, the difference isnt going to come down to much, especially in the case of situations where time is actually an issue. Especially because the Sorcerer's pool is *so* small, especially as far as his best spells at any given time. No...when totally unprepared (as unlikely as that is to happen, or truly matter) they might actually be totally *even*. The Sorcerer isnt at an advantage, but merely some of the Wizards advantage has been reduced, rendering them even. Theres not really a lot to do about this though. If you gave Sorcerers enough spells known to solve the problem, they would probably be overpowered. Thats why I say, if you want both leave the casting and all the same, but give the Sorcerer some additional class abilities to make up for his slightly inferior magical ability. Do the bloodlines...let Sorcerers get 3 or 4 low to med powered class features related to a theme. Wizards will still be better mages (which I dont really have a problem with) but Sorcerers will actually have compensation for their inferiority in that area, and it will actually make them into truly seperate classes, instead of one being a variant of the other. [/QUOTE]
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