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<blockquote data-quote="KarinsDad" data-source="post: 2638891" data-attributes="member: 2011"><p>Yes, let's compare:</p><p></p><p>12 level:</p><p></p><p>Wizard: 2 6th level spells castable out of x spells (where x tends to be <= 6)</p><p>Sorcerer: 3 6th level spells castable out of y spells (where y includes his 1 6th level spell, his 2 5th level spells, his 2 5th level spells metamagicked, his 3 4th level spells, his 3 4th level spells metamagicked, etc.).</p><p></p><p>It seems to me that not ONLY can the Sorcerer cast more 6th level spells (3 vs. 2), but he has a LOT of options as to what to put into those slots AND he can decide those options as needed.</p><p></p><p>The Wizard can only cast two such spells and unless he has 15 minutes in order to fill up an empty slot as needed, he is STUCK with the 2 spells he picked earlier in the day. I don't know about your games, but the people in our games are not omniscient and are not capable of always coming up with the spells they need hours ahead of when they use them.</p><p></p><p>On even levels, Sorcerers simply have more spells and more options.</p><p></p><p></p><p>The flaw in your logic is that you totally ignore spontaneous metamagic and consider it insignificant as an option whereas most of the rest of the posters here understand it for its power and flexibility.</p><p></p><p>You see it as one choice to fill those 3 6th level slots where I see dozens of choices.</p><p></p><p></p><p>The same applies to Clerics and Favored Souls. If your Favored Soul has some Cure spells, some form of Restoration (or Lesser) spell, a Dispel Magic, some way to minimize or neutralize poison, and a few party buffs, he has MOST of what is needed to keep a party going.</p><p></p><p>The same with a Sorcerer. He is able to cover the bases with most of what he needs. He cannot do everything, but he can do most of the things he needs to.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2638891, member: 2011"] Yes, let's compare: 12 level: Wizard: 2 6th level spells castable out of x spells (where x tends to be <= 6) Sorcerer: 3 6th level spells castable out of y spells (where y includes his 1 6th level spell, his 2 5th level spells, his 2 5th level spells metamagicked, his 3 4th level spells, his 3 4th level spells metamagicked, etc.). It seems to me that not ONLY can the Sorcerer cast more 6th level spells (3 vs. 2), but he has a LOT of options as to what to put into those slots AND he can decide those options as needed. The Wizard can only cast two such spells and unless he has 15 minutes in order to fill up an empty slot as needed, he is STUCK with the 2 spells he picked earlier in the day. I don't know about your games, but the people in our games are not omniscient and are not capable of always coming up with the spells they need hours ahead of when they use them. On even levels, Sorcerers simply have more spells and more options. The flaw in your logic is that you totally ignore spontaneous metamagic and consider it insignificant as an option whereas most of the rest of the posters here understand it for its power and flexibility. You see it as one choice to fill those 3 6th level slots where I see dozens of choices. The same applies to Clerics and Favored Souls. If your Favored Soul has some Cure spells, some form of Restoration (or Lesser) spell, a Dispel Magic, some way to minimize or neutralize poison, and a few party buffs, he has MOST of what is needed to keep a party going. The same with a Sorcerer. He is able to cover the bases with most of what he needs. He cannot do everything, but he can do most of the things he needs to. [/QUOTE]
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