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<blockquote data-quote="Lonely Tylenol" data-source="post: 2639706" data-attributes="member: 18549"><p>My complicated yet simple sorcerer modification:</p><p></p><p>Sorcerers get a bonus feat at first level. This must be chosen from the bloodline feats from Dragon magazine. FYI, these provide one extra spell known per level, based on a theme. It also denies them access to a certain type of spells. Eg. the Fire bloodline excludes [Cold] spells. Every 5th level, the sorcerer gains a bonus feat. This may be spent on further developing the bloodline (from the same source: more feats that grant minor thematic abilities), or on taking metamagic feats (or, if I'm bothering to include them, those damnable Draconic feats from Complete Arcane). Metamagic being one of the sorcerer's advantages, it seems appropriate. I also provide the sorcerer with a change to the spellcasting progression: at the point on the spells per day chart where a wizard would gain a new spell level (3rd, 5th, 7th, etc. gains 2nd, 3rd, 4th etc. respectively), instead of the chart reading "--", it reads "0", like a bard's spells per day chart does. If the sorcerer has a bonus spell of that level, and he knows a spell of that level, he can use the bonus spell slot to cast the spell. Since he gains a bloodline spell at each level, he has a single spell that he can cast once (or maybe more often, depending on his Cha) per day.</p><p></p><p>It forces the sorcerer to stick to a theme and develop it with abilities that have some flavour, and gives them a little bit of a fix to tide them over until they hit even numbered levels. It also evens the "qualifying for a prestige class by casting spells of level X" advantage wizards have for no good reason. I figure a little flavour is better than none, even if your flavour is "I'm a fire mage! Whoosh!"</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2639706, member: 18549"] My complicated yet simple sorcerer modification: Sorcerers get a bonus feat at first level. This must be chosen from the bloodline feats from Dragon magazine. FYI, these provide one extra spell known per level, based on a theme. It also denies them access to a certain type of spells. Eg. the Fire bloodline excludes [Cold] spells. Every 5th level, the sorcerer gains a bonus feat. This may be spent on further developing the bloodline (from the same source: more feats that grant minor thematic abilities), or on taking metamagic feats (or, if I'm bothering to include them, those damnable Draconic feats from Complete Arcane). Metamagic being one of the sorcerer's advantages, it seems appropriate. I also provide the sorcerer with a change to the spellcasting progression: at the point on the spells per day chart where a wizard would gain a new spell level (3rd, 5th, 7th, etc. gains 2nd, 3rd, 4th etc. respectively), instead of the chart reading "--", it reads "0", like a bard's spells per day chart does. If the sorcerer has a bonus spell of that level, and he knows a spell of that level, he can use the bonus spell slot to cast the spell. Since he gains a bloodline spell at each level, he has a single spell that he can cast once (or maybe more often, depending on his Cha) per day. It forces the sorcerer to stick to a theme and develop it with abilities that have some flavour, and gives them a little bit of a fix to tide them over until they hit even numbered levels. It also evens the "qualifying for a prestige class by casting spells of level X" advantage wizards have for no good reason. I figure a little flavour is better than none, even if your flavour is "I'm a fire mage! Whoosh!" [/QUOTE]
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