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<blockquote data-quote="Lonely Tylenol" data-source="post: 2641772" data-attributes="member: 18549"><p>This anecdote is interesting, but in the end it comes down to this: the wizard selected his spells poorly, focusing on spells that blow stuff up. The sorcerer selected a more useful loadout, which meant that more of his spells were useful <em>in this particular situation</em>. If there had been some hostile creatures looking for some adventurers to eat instead of encounters you were better off sneaking past, Mr Warspells would probably have done quite well. If there had been lots of planar enemies, an Abjurer would have been a major asset. It's entirely situational that the sorcerer happened to be so useful.</p><p></p><p>You chose to recount a situation in which the sorcerer was well prepared and the wizard wasn't. I could come up with a handful of situations in which sorcerers I've played with happened to be a bit at a loss and were really only able to blast their way out of a situation as a last resort, while the wizard had more options at his disposal. Incidentally, this is the big problem with the Warmage. Despite their wide spell selection, warmages are much more focused than sorcerers, and they pay for it by having only one solution to every problem: blast it! </p><p></p><p>The best sorcerers try to cover as much ground as they can with their limited number of spells, so that they're not caught off-guard. When I play sorcerers I usually end up taking one offensive spell and one buff spell each level, and then try to get creative with the utility spells to cover all my bases. It is possible to make do with the smaller number of spells known, but it can be tricky. I'm particularly fond of Shatter.</p><p></p><p>But this says little about flexibility and everything about careful spell selection, which goes for both classes (for any spellcasting class, actually). If the wizard had prepared a bunch of "sneaking past some guys" spells, it would have worked out better. And he probably could have done so, if he had chosen to. I assume he's used his Scribe Scroll ability to get scrolls of all your sorcerer's spells and added them to his spellbook, as he ought to. So even if he's unlikely to be able to zap the whole party with Disguise Self, he at least has the option of preparing a couple if it looks like you'll need to go undercover for a while.</p><p></p><p>Again, the sorcerer has much better staying power when the situation happens to be one he is capable of tackling. Disguise the whole party? Sure thing. A sorcerer focused on illusions is going to be great at sneaking around and fooling people. An illusionist will be too, but the illusionist can double as an artillery platform or a summoner if he really feels like it, while a theme-focused sorcerer is more likely to have to figure out how to fit his square peg into a round hole when the party has to pass through said hole.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2641772, member: 18549"] This anecdote is interesting, but in the end it comes down to this: the wizard selected his spells poorly, focusing on spells that blow stuff up. The sorcerer selected a more useful loadout, which meant that more of his spells were useful [i]in this particular situation[/i]. If there had been some hostile creatures looking for some adventurers to eat instead of encounters you were better off sneaking past, Mr Warspells would probably have done quite well. If there had been lots of planar enemies, an Abjurer would have been a major asset. It's entirely situational that the sorcerer happened to be so useful. You chose to recount a situation in which the sorcerer was well prepared and the wizard wasn't. I could come up with a handful of situations in which sorcerers I've played with happened to be a bit at a loss and were really only able to blast their way out of a situation as a last resort, while the wizard had more options at his disposal. Incidentally, this is the big problem with the Warmage. Despite their wide spell selection, warmages are much more focused than sorcerers, and they pay for it by having only one solution to every problem: blast it! The best sorcerers try to cover as much ground as they can with their limited number of spells, so that they're not caught off-guard. When I play sorcerers I usually end up taking one offensive spell and one buff spell each level, and then try to get creative with the utility spells to cover all my bases. It is possible to make do with the smaller number of spells known, but it can be tricky. I'm particularly fond of Shatter. But this says little about flexibility and everything about careful spell selection, which goes for both classes (for any spellcasting class, actually). If the wizard had prepared a bunch of "sneaking past some guys" spells, it would have worked out better. And he probably could have done so, if he had chosen to. I assume he's used his Scribe Scroll ability to get scrolls of all your sorcerer's spells and added them to his spellbook, as he ought to. So even if he's unlikely to be able to zap the whole party with Disguise Self, he at least has the option of preparing a couple if it looks like you'll need to go undercover for a while. Again, the sorcerer has much better staying power when the situation happens to be one he is capable of tackling. Disguise the whole party? Sure thing. A sorcerer focused on illusions is going to be great at sneaking around and fooling people. An illusionist will be too, but the illusionist can double as an artillery platform or a summoner if he really feels like it, while a theme-focused sorcerer is more likely to have to figure out how to fit his square peg into a round hole when the party has to pass through said hole. [/QUOTE]
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