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<blockquote data-quote="Jack Simth" data-source="post: 2641835" data-attributes="member: 29252"><p>The Shadow line is so great for a Sorceror.... Shadow Conjouration (4th) and Shadow Evocation (5th) (+ upgraded versions at 7th, 8th, and 9th, of course) do such wonders for a Sorceror's flexibility ... assuming he's focused on illusions (E.g., Race: Gnome, Spell Focus(Illusion), Greater Spell Focus (Illusion), and possibly Heighten Spell (for those pesky saves; added benefit: the dupped spell's DC is set to the emulating spell's DC.... which is raised by such feats...); Spell Penetration and Greater Spell Penetration for those pesky saves.... and that's just the useful Core feats....). Need blasting? Shadow evocation line - automatically heightened to the emulating spell's level, even. Need flanking for the Roge? Shadow Conjouration emulates Summon Monster quite well - better, in some ways; a standard action rather than 1 round, and no need to mess with material components. Need a ride? Phantom Steed is Conjouration (Creation), as is Mount. Need something to keep the rain off? Tiny Hut is Evocation. Ah, the elemental is immune to fire? Fake a Lightning Bolt! Need a servant to fetch and carry? Conjouration(Creation) again.... and that's only one spell known at 4th, 5th, 7th, 8th, and 9th levels (for the whole set of emulators). Other slots can be filled with utility & buff spells - staples like Invisibility, Blur, Displacement, Dimension Door or Fly - more illusion spells for more use from the feats, or things that don't permit SR (such as Acid Arrow). And that's just with what's in the PHB/SRD. If you add other sources, you can eventually get to the point where that extra will save simply doesn't matter at all....</p><p></p><p>Granted, there's drawbacks to such a method (such as only being able to emulate spells a few levels lower than the Wizard has available); but nobody can cover every base (well, except maybe pun-pun....) and there will always be drawbacks to any method.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2641835, member: 29252"] The Shadow line is so great for a Sorceror.... Shadow Conjouration (4th) and Shadow Evocation (5th) (+ upgraded versions at 7th, 8th, and 9th, of course) do such wonders for a Sorceror's flexibility ... assuming he's focused on illusions (E.g., Race: Gnome, Spell Focus(Illusion), Greater Spell Focus (Illusion), and possibly Heighten Spell (for those pesky saves; added benefit: the dupped spell's DC is set to the emulating spell's DC.... which is raised by such feats...); Spell Penetration and Greater Spell Penetration for those pesky saves.... and that's just the useful Core feats....). Need blasting? Shadow evocation line - automatically heightened to the emulating spell's level, even. Need flanking for the Roge? Shadow Conjouration emulates Summon Monster quite well - better, in some ways; a standard action rather than 1 round, and no need to mess with material components. Need a ride? Phantom Steed is Conjouration (Creation), as is Mount. Need something to keep the rain off? Tiny Hut is Evocation. Ah, the elemental is immune to fire? Fake a Lightning Bolt! Need a servant to fetch and carry? Conjouration(Creation) again.... and that's only one spell known at 4th, 5th, 7th, 8th, and 9th levels (for the whole set of emulators). Other slots can be filled with utility & buff spells - staples like Invisibility, Blur, Displacement, Dimension Door or Fly - more illusion spells for more use from the feats, or things that don't permit SR (such as Acid Arrow). And that's just with what's in the PHB/SRD. If you add other sources, you can eventually get to the point where that extra will save simply doesn't matter at all.... Granted, there's drawbacks to such a method (such as only being able to emulate spells a few levels lower than the Wizard has available); but nobody can cover every base (well, except maybe pun-pun....) and there will always be drawbacks to any method. [/QUOTE]
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