Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 2642534" data-attributes="member: 18549"><p>And what you demonstrated was that spell selection is key, but the sorcerer's ability to cast a large volume of spells is great if those are the spells you need to cast in order to bypass a danger. Which is essentially what I've been saying is the sorcerer's advantage: volume. He's the wholesaler of arcane magic.</p><p></p><p></p><p></p><p>Ah, strawmen... In my last campaign, we had downtime about once every adventure or two adventures. I never had any problem saying "I scribe a bunch of scrolls during downtime." Sorry to disrupt your sarcasm, but it was hardly "scrolls unlimited." If your DM isn't allowing downtime, he's denying the wizard access to his class feature, which requires downtime. Nothing wrong with that style of play, but it must be taken into account that it hobbles the wizard to lose out like that, so of course in that kind of campaign a sorcerer will have an advantage. </p><p></p><p></p><p></p><p>It is <strong>not</strong> because they don't choose spells that they are flexible. It's because they can keep casting those spells that they didn't get to choose. That's a key difference. Being limited is not an advantage. Being tenacious is. This is the whole point I've been arguing. It's not that the sorcerer <em>doesn't need</em> to choose spells, but that he <em>is not able</em> to choose spells. That's a disadvantage. It's made up for by the spontaneous casting mechanic. But it does not make the sorcerer more capable of dealing with different situations, as people like to claim. It makes him more capable of dealing with a certain set of situations than the wizard would be with the same spell selection, because the wizard will run out of slots first. The wizard is more likely to have a Leomund's Secure Shelter on a scroll (or even prepared, if he uses it often enough), but he's less likely to be able to Dimension Door three times in one combat.</p><p></p><p></p><p></p><p>Look, can you lose the attitude please? It's starting to get annoying, and it's childish. If there were any more sarcasm dripping from your posts I'd have to put a towel under my monitor to soak it up.</p><p></p><p>Also, my name is spelled Awkward.</p><p></p><p>And, to actually address this point, if we're not comparing "player minds" then we're not comparing spell selection. If we're not comparing spell selection, then all we can do is count spells known and spells per day and compare them side by side, and that'll be a pretty damn empty comparison, don't you think? The wizard's spellcasting mechanic relies on careful spell selection anyway, and the sorcerer's spells known requires planning and synergy. The wizard's Scribe Scroll ability makes up for a lot in spell selection as "the backup plan" when the day's selected spells turn out to be suboptimal. Not that I have seen many wizards who don't use most if not all of their spells each day (again, until about level 7 or 10, when they wind up with more slots than they seem to actually need...which gives them greater ability to duplicate spells or leave slots open).</p><p></p><p>Spell selection is very important for both classes, and the effectiveness of the character will depend to a great degree on his spell selection. My argument is that because wizards have a larger repertoire and can change their spells known every day (or multiple times during a day), and have backup methods of accessing spells, they are less affected by the demands of spell selection, therefore making spell selection a factor when comparing the two classes.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2642534, member: 18549"] And what you demonstrated was that spell selection is key, but the sorcerer's ability to cast a large volume of spells is great if those are the spells you need to cast in order to bypass a danger. Which is essentially what I've been saying is the sorcerer's advantage: volume. He's the wholesaler of arcane magic. Ah, strawmen... In my last campaign, we had downtime about once every adventure or two adventures. I never had any problem saying "I scribe a bunch of scrolls during downtime." Sorry to disrupt your sarcasm, but it was hardly "scrolls unlimited." If your DM isn't allowing downtime, he's denying the wizard access to his class feature, which requires downtime. Nothing wrong with that style of play, but it must be taken into account that it hobbles the wizard to lose out like that, so of course in that kind of campaign a sorcerer will have an advantage. It is [b]not[/b] because they don't choose spells that they are flexible. It's because they can keep casting those spells that they didn't get to choose. That's a key difference. Being limited is not an advantage. Being tenacious is. This is the whole point I've been arguing. It's not that the sorcerer [i]doesn't need[/i] to choose spells, but that he [i]is not able[/i] to choose spells. That's a disadvantage. It's made up for by the spontaneous casting mechanic. But it does not make the sorcerer more capable of dealing with different situations, as people like to claim. It makes him more capable of dealing with a certain set of situations than the wizard would be with the same spell selection, because the wizard will run out of slots first. The wizard is more likely to have a Leomund's Secure Shelter on a scroll (or even prepared, if he uses it often enough), but he's less likely to be able to Dimension Door three times in one combat. Look, can you lose the attitude please? It's starting to get annoying, and it's childish. If there were any more sarcasm dripping from your posts I'd have to put a towel under my monitor to soak it up. Also, my name is spelled Awkward. And, to actually address this point, if we're not comparing "player minds" then we're not comparing spell selection. If we're not comparing spell selection, then all we can do is count spells known and spells per day and compare them side by side, and that'll be a pretty damn empty comparison, don't you think? The wizard's spellcasting mechanic relies on careful spell selection anyway, and the sorcerer's spells known requires planning and synergy. The wizard's Scribe Scroll ability makes up for a lot in spell selection as "the backup plan" when the day's selected spells turn out to be suboptimal. Not that I have seen many wizards who don't use most if not all of their spells each day (again, until about level 7 or 10, when they wind up with more slots than they seem to actually need...which gives them greater ability to duplicate spells or leave slots open). Spell selection is very important for both classes, and the effectiveness of the character will depend to a great degree on his spell selection. My argument is that because wizards have a larger repertoire and can change their spells known every day (or multiple times during a day), and have backup methods of accessing spells, they are less affected by the demands of spell selection, therefore making spell selection a factor when comparing the two classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
Top