Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zimbel" data-source="post: 2643170" data-attributes="member: 29912"><p><strong>Sor vs Wiz</strong></p><p></p><p>Personally, I've played a Sorcerer at LV 4,8-20. I've played a Wizard at LV 8-9, alongside a sorcerer.</p><p></p><p>My perception:</p><p>1) In the game where I played a Wizard, my perception was that at those levels, the Wizard was slightly weaker on average than the sorcerer. Usually, in one encounter/day, the Wizard would be stronger. The rest of the encouters, the Sorcerer would usually be stronger. I admit that some of this was my Wizard deliberately choosing spells to reduce the overlap between the casters.</p><p>2) I find it very strange that there is little mention of what I think is one of the Wizard's great strengths - magic item creation. They are probably the best class for creating magic items, and around LV 9-10, (since many will spend a lot early on on a Blessed Book) having the feats (and, likely the spells) to create most of your own magic items is really nice - it effectively nearly doubles your wealth. Furthermore, if your DM is using the 3.5 XP methods, you won't be hurting for long in level, either.</p><p>3) I find the Wizard's versitility nice, but perhaps not as nice as some Wizard advocates make it out to be. I find it primarily useful for non-time sensative situations (i.e. getting between adventures, temporary housing, etc). The realilty is that for the vast majority of spell levels, there are 4 spells that I'm interested in 90% of the time. Sorcerers eventually will get at least 3 of them.</p><p></p><p>Changes I think should be made to the classes:</p><p>1) I think that both classes should get 1d6 HP.</p><p>2) I'd give the wizard 3 free spells (instead of 2) on each "even" level - I think that their versitility should be pumped up slightly for campaigns where buying scrolls or obtaining access to spellbooks is difficult.</p><p>3) I'd pump up the familiar's power (at least their defensive power). Giving them 2/3 to 3/4 of the spellcaster's HP would help significantly.</p><p>4) I'd weaken the high-level spells (actually, this is a comment for Clerics, Druids, and Psions as well).</p><p>5) I'd give the Sorcerer more Cha-based class skills. Diplomacy and Intimidate come to mind.</p><p>6) I'd make Wizard spell book copying/recovery substantially cheaper.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2643170, member: 29912"] [b]Sor vs Wiz[/b] Personally, I've played a Sorcerer at LV 4,8-20. I've played a Wizard at LV 8-9, alongside a sorcerer. My perception: 1) In the game where I played a Wizard, my perception was that at those levels, the Wizard was slightly weaker on average than the sorcerer. Usually, in one encounter/day, the Wizard would be stronger. The rest of the encouters, the Sorcerer would usually be stronger. I admit that some of this was my Wizard deliberately choosing spells to reduce the overlap between the casters. 2) I find it very strange that there is little mention of what I think is one of the Wizard's great strengths - magic item creation. They are probably the best class for creating magic items, and around LV 9-10, (since many will spend a lot early on on a Blessed Book) having the feats (and, likely the spells) to create most of your own magic items is really nice - it effectively nearly doubles your wealth. Furthermore, if your DM is using the 3.5 XP methods, you won't be hurting for long in level, either. 3) I find the Wizard's versitility nice, but perhaps not as nice as some Wizard advocates make it out to be. I find it primarily useful for non-time sensative situations (i.e. getting between adventures, temporary housing, etc). The realilty is that for the vast majority of spell levels, there are 4 spells that I'm interested in 90% of the time. Sorcerers eventually will get at least 3 of them. Changes I think should be made to the classes: 1) I think that both classes should get 1d6 HP. 2) I'd give the wizard 3 free spells (instead of 2) on each "even" level - I think that their versitility should be pumped up slightly for campaigns where buying scrolls or obtaining access to spellbooks is difficult. 3) I'd pump up the familiar's power (at least their defensive power). Giving them 2/3 to 3/4 of the spellcaster's HP would help significantly. 4) I'd weaken the high-level spells (actually, this is a comment for Clerics, Druids, and Psions as well). 5) I'd give the Sorcerer more Cha-based class skills. Diplomacy and Intimidate come to mind. 6) I'd make Wizard spell book copying/recovery substantially cheaper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers
Top