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*Pathfinder & Starfinder
Sorceress/Dragon Disciple/Druid/Mystic Theurge
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<blockquote data-quote="glass" data-source="post: 3127299" data-attributes="member: 12251"><p>That sounds like an interesting concept, but I am afraid it is always going to be rather weak. </p><p></p><p>Mystic Theurge makes Arcane/Divine multiclasses more viable, but they are still one the weak side (at least until very high levels, when they get 9th level spells -three levels after everyone else). Adding three levels of a combat-related class into the mix doesn't help matters any.</p><p></p><p>I am not sure what to suggest for this character. Your wife has a number of options, none of which are ideal. She could...</p><ol> <li data-xf-list-type="ol">plow on with the MT route, in which case she should stick to summoning and buffing spells (avoiding saves and SR), and should take the Practiced Spellcaster feat ASAP.<br /> </li> <li data-xf-list-type="ol">forget about the MT and just go back to adding sorcerer levels. This will get her higher level spells one level earlier, but she still won't get ninth level spells before epic levels and she has already paid most of the price for MT so this isn't a very satisfactory option. The advice about Practiced Spellcaster and buffing/summoning still applies.<br /> </li> <li data-xf-list-type="ol">Forget about trying to be a primary spellcaster (it is probably too late for that anyway) and start taking fighter and or barbarian levels to take advatage of the DD's fighting abilities. Unfortunately, all those sorcerer levels probably leave the character with less than stellar hp, so in this case I'd suggest barbarian for the d12s and Improved Toughness ASAP.<br /> </li> <li data-xf-list-type="ol">as 3, but take Eldritch Knight levels to continue with the spellcasting somewhat. Again buff spells are the way to go, especially long lasting ones like <em>false life</em> that can be cast before armouring up.<br /> </li> <li data-xf-list-type="ol">Retire the character and bring in a new, more focussed character.</li> </ol><p></p><p>Sadly, I think that option 5 might be the best one in this case. D&D tends to punish characters who try to cover too many bases. Two can usually be made viable with feats and PrCs, but three is pushing it.</p><p></p><p>Druids can be played as combat specialist with wildshape, but unfortunately that does not synergise at all well with DD. If the combat related class had been just about any other, it might have been a good idea to carry on with druid aiming for wildshape.</p><p></p><p>Sorry I couldn't be more help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 3127299, member: 12251"] That sounds like an interesting concept, but I am afraid it is always going to be rather weak. Mystic Theurge makes Arcane/Divine multiclasses more viable, but they are still one the weak side (at least until very high levels, when they get 9th level spells -three levels after everyone else). Adding three levels of a combat-related class into the mix doesn't help matters any. I am not sure what to suggest for this character. Your wife has a number of options, none of which are ideal. She could... [list=1]plow on with the MT route, in which case she should stick to summoning and buffing spells (avoiding saves and SR), and should take the Practiced Spellcaster feat ASAP. [*]forget about the MT and just go back to adding sorcerer levels. This will get her higher level spells one level earlier, but she still won't get ninth level spells before epic levels and she has already paid most of the price for MT so this isn't a very satisfactory option. The advice about Practiced Spellcaster and buffing/summoning still applies. [*]Forget about trying to be a primary spellcaster (it is probably too late for that anyway) and start taking fighter and or barbarian levels to take advatage of the DD's fighting abilities. Unfortunately, all those sorcerer levels probably leave the character with less than stellar hp, so in this case I'd suggest barbarian for the d12s and Improved Toughness ASAP. [*]as 3, but take Eldritch Knight levels to continue with the spellcasting somewhat. Again buff spells are the way to go, especially long lasting ones like [I]false life[/I] that can be cast before armouring up. [*]Retire the character and bring in a new, more focussed character.[/LIST] Sadly, I think that option 5 might be the best one in this case. D&D tends to punish characters who try to cover too many bases. Two can usually be made viable with feats and PrCs, but three is pushing it. Druids can be played as combat specialist with wildshape, but unfortunately that does not synergise at all well with DD. If the combat related class had been just about any other, it might have been a good idea to carry on with druid aiming for wildshape. Sorry I couldn't be more help. :( glass. [/QUOTE]
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