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General Tabletop Discussion
*Pathfinder & Starfinder
Sorceress spell selection
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<blockquote data-quote="Thanee" data-source="post: 1120514" data-attributes="member: 478"><p>I like Color Spray better, as the usefulness of Sleep wears off extremely fast! Color Spray has disadvantages for sure (shorter range, easier to spot), but the advantages make up for it in my opinion.</p><p></p><p>Knock was more of a "dunno what to take here" choice, but so far we have neither another wiz/sorc nor a rogue, so it might be ok.</p><p></p><p>I'm not sure about the new Cat's Grace and the like... don't know, if they are worth it now, there are just too many spells to cast at the start of encounters, so these will be used rarely if ever, I suppose... and I havn't found many other 2nd level spells of interest (maybe Levitate? Rope Trick?).</p><p></p><p>Fireball is only there, since I noticed a huge lack of multiple target spells (might have to do with the Enchantment focus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and it's mostly meant for the middle levels, where it is surely a very effective spell. It won't be a killer spell later on, but an empowered fireball will still be able to deal some area damage, if needed, and with Heighten Spell the DC can be raised as well.</p><p></p><p>There are a few no save spells (Ray of Enfeeblement, Scorching Ray, Otto's Irresistible Dance), and with Spell Focus: Enchantment and Spell Penetration her spells shouldn't be too easy to avoid.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1120514, member: 478"] I like Color Spray better, as the usefulness of Sleep wears off extremely fast! Color Spray has disadvantages for sure (shorter range, easier to spot), but the advantages make up for it in my opinion. Knock was more of a "dunno what to take here" choice, but so far we have neither another wiz/sorc nor a rogue, so it might be ok. I'm not sure about the new Cat's Grace and the like... don't know, if they are worth it now, there are just too many spells to cast at the start of encounters, so these will be used rarely if ever, I suppose... and I havn't found many other 2nd level spells of interest (maybe Levitate? Rope Trick?). Fireball is only there, since I noticed a huge lack of multiple target spells (might have to do with the Enchantment focus ;)) and it's mostly meant for the middle levels, where it is surely a very effective spell. It won't be a killer spell later on, but an empowered fireball will still be able to deal some area damage, if needed, and with Heighten Spell the DC can be raised as well. There are a few no save spells (Ray of Enfeeblement, Scorching Ray, Otto's Irresistible Dance), and with Spell Focus: Enchantment and Spell Penetration her spells shouldn't be too easy to avoid. Bye Thanee [/QUOTE]
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