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General Tabletop Discussion
*Pathfinder & Starfinder
Sorceror, Bard, Warlock: Of What Value is Change?
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<blockquote data-quote="the Lorax" data-source="post: 2158482" data-attributes="member: 27662"><p>Yes, and I think that is also the importance of order as well. I would also theorize a third reason:</p><p></p><p>3) So that a Sorcerer can keep a theme going in his spell list without boging his list down with too many spells of one type.</p><p></p><p>ie - at low levels he takes Burning Hands to begin a Fire Sorcerer theme, then sometime later he "learns to contain the flow of fire to hurl it at his enemies", taking Fireball and still later he dumps the Burning Hands as a redundant spell, allowing him to maintain his fire theme and at the same time not fill his whole list with a bunch of similar spells</p><p></p><p><span style="font-size: 9px"><span style="color: DarkOrange">IMC I deal with this in a different way, but thats not important here...</span></span></p><p></p><p></p><p></p><p>I'm going to assume given the way you phased this that you are proposing a house rule that a sorcerer could swap spells based upon In Campaign Time Passed, as opposed to being based upon levels gained. Given that assumption, I would say:</p><p></p><p>1) Absolutely, swaping out every 24 hours of game time would be too strong. By a lot.</p><p></p><p>2) Probably, swaping out every 30 or so days of game time would still be strong, but would give the Sorcerer a much better Item Creation theme.</p><p></p><p>3) Yeah, if once a month is too strong, once a week is also.</p><p></p><p>4) That really depends upon the spell and situation. I dont allow swaping, my players are all fairly long time players, if they oops for a campaign reason at the time, then so be it.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2158482, member: 27662"] Yes, and I think that is also the importance of order as well. I would also theorize a third reason: 3) So that a Sorcerer can keep a theme going in his spell list without boging his list down with too many spells of one type. ie - at low levels he takes Burning Hands to begin a Fire Sorcerer theme, then sometime later he "learns to contain the flow of fire to hurl it at his enemies", taking Fireball and still later he dumps the Burning Hands as a redundant spell, allowing him to maintain his fire theme and at the same time not fill his whole list with a bunch of similar spells [SIZE=1][COLOR=DarkOrange]IMC I deal with this in a different way, but thats not important here...[/COLOR][/SIZE] I'm going to assume given the way you phased this that you are proposing a house rule that a sorcerer could swap spells based upon In Campaign Time Passed, as opposed to being based upon levels gained. Given that assumption, I would say: 1) Absolutely, swaping out every 24 hours of game time would be too strong. By a lot. 2) Probably, swaping out every 30 or so days of game time would still be strong, but would give the Sorcerer a much better Item Creation theme. 3) Yeah, if once a month is too strong, once a week is also. 4) That really depends upon the spell and situation. I dont allow swaping, my players are all fairly long time players, if they oops for a campaign reason at the time, then so be it. [/QUOTE]
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Sorceror, Bard, Warlock: Of What Value is Change?
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