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Sorceror, Bard, Warlock: Of What Value is Change?
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<blockquote data-quote="Koewn" data-source="post: 2159106" data-attributes="member: 13172"><p><strong>MODS = Move me to House Rules please. Thanks!</strong></p><p></p><p>OK; let's go ahead and shift this to House Rules since it's heading that way, if a kind moderator could please. I apologize for the confusion in my parent post; I'm just of 3 weeks of paternity leave, and I don't think my brain's restarted yet.</p><p></p><p>Let me backtrack a bit.</p><p></p><p>A sorceror can change a spell at 4th level, and every even level after that, up to two levels lower than the Sorc's highest spell level. A sorceror can never swap 8th or 9th level spells. That's 11 swaps.</p><p></p><p>A warlock (I've just been informed) can change an invocation every time a new invocation is learned, which sort of works out to every other level. (There's some skips in the progression) The invocation must be of the same or lower level he already has. A warlock can never change a Dark invocation (apparently equal to a 6-9 level spell). It's 11 swaps too.</p><p></p><p>Now, the time period betwixt these things is quite malleable - anywhere from a few weeks or less at low level to upwards of a year of in-game time at high level.</p><p></p><p>A wizard can change every spell every 24 hours of in-game time, of any level, given it's in her spellbook.</p><p></p><p>Now, I can't speak for the warlock as I've not been able to study it and it's invocations, so I'll stick with the sorceror.</p><p></p><p>At what period of in-game time does the Sorceror's ability to swap spells become too favorable compared with the Wizard's method of memorization?</p><p></p><p>Once a year seems too long to be fathomable; campaigns start and end in the period of a year, and an uppity kid with an arcane knack can get to 10th between January and December. He'd be able to exchange Lightning Bolt for Fireball on December 31st. Not a lot.</p><p></p><p>Once a month, perhaps then? A sorceror who finds trouble could get to 5th level in a month. He'd get to change a 0 level spell for his efforts, so. But, in year, if he makes it to 20 in this harsh world, he'd been able to change out 12 spells - even then, he'd maybe get to change out a 7th level spell at best, if he made it to 18th by November. It all depends on where the level changes lie on the calendar.</p><p></p><p>Once a week? Even that 5th-in-a-month prodigy will have gotten to exchange Daze for Dancing Lights for Flare for Prestidigitation, all 0-level. The main problem with once a week is it's just about in time period for major adventure prep - the seige of a wizard's tower, or some such - while everyone preps their own way, the Sorceror locks herself in a room for the week, forcing the latent magicks inside her soul to bend and shape into the effect she wants next week, trading Mord's Sword for Mass Invisibility, let's say. </p><p></p><p>Or spend 2 grand for a scroll, and let the wizard scribe it - in this same year the wizard's probably gained hundreds of pages of spells in her spellbook, and can be ready tomorrow with the right spells for the job, not next Teusday. That's 6 less days for the evil wizard they're sacking to find out their plans and get prepared.</p><p></p><p>But, hey. Time is such a campaign-dependant factor that perhaps it's just not feasible to put a in-game time period on things like this; and plus the sorceror's not really 'built' to be a spell-changing caster; perhaps the whole rule is a lark put in because it's easier to have the option in print then for every sorceror player to rue the choice of Sleep 6 levels ago and have to take it to their DM.</p><p></p><p>Down to once per week I'd say would be just over the line of too much, perhaps. Less often than that I can't see making a huge difference in play; espc. compared to the wizard.</p><p></p><p>Anyway, that's about all I got. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 2159106, member: 13172"] [b]MODS = Move me to House Rules please. Thanks![/b] OK; let's go ahead and shift this to House Rules since it's heading that way, if a kind moderator could please. I apologize for the confusion in my parent post; I'm just of 3 weeks of paternity leave, and I don't think my brain's restarted yet. Let me backtrack a bit. A sorceror can change a spell at 4th level, and every even level after that, up to two levels lower than the Sorc's highest spell level. A sorceror can never swap 8th or 9th level spells. That's 11 swaps. A warlock (I've just been informed) can change an invocation every time a new invocation is learned, which sort of works out to every other level. (There's some skips in the progression) The invocation must be of the same or lower level he already has. A warlock can never change a Dark invocation (apparently equal to a 6-9 level spell). It's 11 swaps too. Now, the time period betwixt these things is quite malleable - anywhere from a few weeks or less at low level to upwards of a year of in-game time at high level. A wizard can change every spell every 24 hours of in-game time, of any level, given it's in her spellbook. Now, I can't speak for the warlock as I've not been able to study it and it's invocations, so I'll stick with the sorceror. At what period of in-game time does the Sorceror's ability to swap spells become too favorable compared with the Wizard's method of memorization? Once a year seems too long to be fathomable; campaigns start and end in the period of a year, and an uppity kid with an arcane knack can get to 10th between January and December. He'd be able to exchange Lightning Bolt for Fireball on December 31st. Not a lot. Once a month, perhaps then? A sorceror who finds trouble could get to 5th level in a month. He'd get to change a 0 level spell for his efforts, so. But, in year, if he makes it to 20 in this harsh world, he'd been able to change out 12 spells - even then, he'd maybe get to change out a 7th level spell at best, if he made it to 18th by November. It all depends on where the level changes lie on the calendar. Once a week? Even that 5th-in-a-month prodigy will have gotten to exchange Daze for Dancing Lights for Flare for Prestidigitation, all 0-level. The main problem with once a week is it's just about in time period for major adventure prep - the seige of a wizard's tower, or some such - while everyone preps their own way, the Sorceror locks herself in a room for the week, forcing the latent magicks inside her soul to bend and shape into the effect she wants next week, trading Mord's Sword for Mass Invisibility, let's say. Or spend 2 grand for a scroll, and let the wizard scribe it - in this same year the wizard's probably gained hundreds of pages of spells in her spellbook, and can be ready tomorrow with the right spells for the job, not next Teusday. That's 6 less days for the evil wizard they're sacking to find out their plans and get prepared. But, hey. Time is such a campaign-dependant factor that perhaps it's just not feasible to put a in-game time period on things like this; and plus the sorceror's not really 'built' to be a spell-changing caster; perhaps the whole rule is a lark put in because it's easier to have the option in print then for every sorceror player to rue the choice of Sleep 6 levels ago and have to take it to their DM. Down to once per week I'd say would be just over the line of too much, perhaps. Less often than that I can't see making a huge difference in play; espc. compared to the wizard. Anyway, that's about all I got. :) Koewn [/QUOTE]
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