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*Pathfinder & Starfinder
Sorceror, Bard, Warlock: Of What Value is Change?
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<blockquote data-quote="ARandomGod" data-source="post: 2160040" data-attributes="member: 17296"><p>RAW, of course they can't. But game power? Why not? They ARE doing something in that time. They're experimenting with their spellpower and attempting to alter what they can do. If you think that they should also gain XP for that, that's your call, of course, I don't see a real reason why it can't be ruled occasionally that a character gets XP in his downtime, if that's game appropriate.</p><p></p><p></p><p></p><p>I have a system for game time changing of spells, and I use the above 'cost'.</p><p></p><p></p><p></p><p>First of all, I give the sorc an additional 'boon' similiar to the wizard's scribe scroll ability. A sorc can IMC cast a spell he has 'known' without having the slot in his spells per day to power it. When this is done, as with a wizards memorized spells, the spell known is gone (I tie this into how spells known work and how wizard's memorization works, making the two classes both more similiar and more different). You could drop this additional ability to cast the spell without a spell per day slot available and just say that the sorc has to erase it from his memory. </p><p>Then, with a spell known slot open, the sorc can work on replacing that spell known. He does this in a similiar way that wizards do (including needing a spellbook to work from). Every morning he goes through a ritual to set the spell, and after the designated time that spell becomes a 'spell known', and he can cast it like normal (And, IMC, discharge it in an emergency). I personally use the time as spell level squared in days, minimum time two days (for a cantrip or first level spell). That time can, of course, be adjusted as needed to suit your campaign. You can also adjust whether only one can be done at a time, or if several can be worked on simultaniously. I've found that it makes lower level sorcs slightly more powerful (they rarely use the ability), and it makes a cornered sorc a LOT more dangerous. Now, since it's NPC sorcs who most often get cornered, this works out to an overall power decrease for the party. It doesn't really matter if a mid to high level NPC is going to be out of commission for the next few game years. But a PC is very unlikely to risk it, at higher levels my players so far have rather risked very likely death to 'burning' higher level spell slots. (Death can be fixed for only a level worth of XP and some gold. Several months of gametime needed to replace those spells is much more tedious).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2160040, member: 17296"] RAW, of course they can't. But game power? Why not? They ARE doing something in that time. They're experimenting with their spellpower and attempting to alter what they can do. If you think that they should also gain XP for that, that's your call, of course, I don't see a real reason why it can't be ruled occasionally that a character gets XP in his downtime, if that's game appropriate. I have a system for game time changing of spells, and I use the above 'cost'. First of all, I give the sorc an additional 'boon' similiar to the wizard's scribe scroll ability. A sorc can IMC cast a spell he has 'known' without having the slot in his spells per day to power it. When this is done, as with a wizards memorized spells, the spell known is gone (I tie this into how spells known work and how wizard's memorization works, making the two classes both more similiar and more different). You could drop this additional ability to cast the spell without a spell per day slot available and just say that the sorc has to erase it from his memory. Then, with a spell known slot open, the sorc can work on replacing that spell known. He does this in a similiar way that wizards do (including needing a spellbook to work from). Every morning he goes through a ritual to set the spell, and after the designated time that spell becomes a 'spell known', and he can cast it like normal (And, IMC, discharge it in an emergency). I personally use the time as spell level squared in days, minimum time two days (for a cantrip or first level spell). That time can, of course, be adjusted as needed to suit your campaign. You can also adjust whether only one can be done at a time, or if several can be worked on simultaniously. I've found that it makes lower level sorcs slightly more powerful (they rarely use the ability), and it makes a cornered sorc a LOT more dangerous. Now, since it's NPC sorcs who most often get cornered, this works out to an overall power decrease for the party. It doesn't really matter if a mid to high level NPC is going to be out of commission for the next few game years. But a PC is very unlikely to risk it, at higher levels my players so far have rather risked very likely death to 'burning' higher level spell slots. (Death can be fixed for only a level worth of XP and some gold. Several months of gametime needed to replace those spells is much more tedious). [/QUOTE]
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Sorceror, Bard, Warlock: Of What Value is Change?
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