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Sorceror, Bard, Warlock: Of What Value is Change?
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<blockquote data-quote="Funeris" data-source="post: 2160330" data-attributes="member: 22792"><p><strong>What if...</strong></p><p></p><p>Ok, lets give the sorc the ability to learn new spells. Its going to cost him though.</p><p>It will cost: time (to practice) and XP(manipulating his inner ability).</p><p></p><p>So the time question:</p><p></p><p>Perhaps 2.5 hrs per spell level. A cantrip (.5 spell level) will take an hour and a quarter to figure out. A 9th level spell will thusly take 22.5 hours of alone time. This time period cannot be interrupted. You could change this amount to days if you'd like. It may make more sense. And if you did that...then a cantrip would take a day and a quarter (30 hours) to figure out. Whereas a 9th level spell would then take 540 hours of study and practice. The problem I see with it as a day calculation is if you were to study/practice for 8 hours a day, it would take 2 months and a week (uninterrupted) approximately to learn the spell. Although, for a 9th level spell maybe that is what is required.</p><p></p><p>XP Cost:</p><p></p><p>Cost increases per spell naturally. Using a formula of: 5 * Min. Ability Score for spell * spell level squared. This makes the XP cost for a cantrip just 13 (rounded up from 12.5). A 9th level spell is going to cost 7,695 XPs to learn. That's not bad. You'd have to be halfway past 18th level before you could attempt to pick up another one. And the more spells you learn along the way, the farther behind your compatriots you will be. So, I think this figure is valid. Although you could double this amount to make it exceedingly harsh. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>DC:</p><p></p><p>To learn a spell requires a DC. The check is adjusted by your Charisma modifier. DC = 20 + Spell Level. So, 20 for a cantrip and 29 for a ninth level spell. Maybe this is overly harsh, but it significantly limits the ability to learn higher level spells. </p><p></p><p>The XP cost is spent whether or not the DC is a success. So if you can't learn the spell, you still lose the XP for an attempt (not to mention the time studying/practicing). And as always, you cannot spend so much XP that you would drop a class level.</p><p></p><p><strong>ALSO:</strong> This does not increase his Spell per day rate at all. Just gives him more spell versatility.</p><p></p><p>If anyone is interested, I have a spreadsheet I created for this option that I can upload. I'd also like feedback, if you don't mind. Any feedback, whether its: I'm stupid and I should just stick to writing Story Hours...or I'm a genius and you plan on definitely using this method. Just let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>P.S. I reserve the right to publish this system.</p><p></p><p>~Fune</p></blockquote><p></p>
[QUOTE="Funeris, post: 2160330, member: 22792"] [b]What if...[/b] Ok, lets give the sorc the ability to learn new spells. Its going to cost him though. It will cost: time (to practice) and XP(manipulating his inner ability). So the time question: Perhaps 2.5 hrs per spell level. A cantrip (.5 spell level) will take an hour and a quarter to figure out. A 9th level spell will thusly take 22.5 hours of alone time. This time period cannot be interrupted. You could change this amount to days if you'd like. It may make more sense. And if you did that...then a cantrip would take a day and a quarter (30 hours) to figure out. Whereas a 9th level spell would then take 540 hours of study and practice. The problem I see with it as a day calculation is if you were to study/practice for 8 hours a day, it would take 2 months and a week (uninterrupted) approximately to learn the spell. Although, for a 9th level spell maybe that is what is required. XP Cost: Cost increases per spell naturally. Using a formula of: 5 * Min. Ability Score for spell * spell level squared. This makes the XP cost for a cantrip just 13 (rounded up from 12.5). A 9th level spell is going to cost 7,695 XPs to learn. That's not bad. You'd have to be halfway past 18th level before you could attempt to pick up another one. And the more spells you learn along the way, the farther behind your compatriots you will be. So, I think this figure is valid. Although you could double this amount to make it exceedingly harsh. :] DC: To learn a spell requires a DC. The check is adjusted by your Charisma modifier. DC = 20 + Spell Level. So, 20 for a cantrip and 29 for a ninth level spell. Maybe this is overly harsh, but it significantly limits the ability to learn higher level spells. The XP cost is spent whether or not the DC is a success. So if you can't learn the spell, you still lose the XP for an attempt (not to mention the time studying/practicing). And as always, you cannot spend so much XP that you would drop a class level. [B]ALSO:[/B] This does not increase his Spell per day rate at all. Just gives him more spell versatility. If anyone is interested, I have a spreadsheet I created for this option that I can upload. I'd also like feedback, if you don't mind. Any feedback, whether its: I'm stupid and I should just stick to writing Story Hours...or I'm a genius and you plan on definitely using this method. Just let me know :) P.S. I reserve the right to publish this system. ~Fune [/QUOTE]
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