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Sorceror Improvement
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<blockquote data-quote="Technik4" data-source="post: 833851" data-attributes="member: 7211"><p><strong>Other Spell Access</strong></p><p></p><p>Well keep in mind that most sorcerors dont really have all that many spells as it is, and would probably choose some more wizard-related spells (or their own custom spell). I mean even if you have a sorceror who, at 10th level, gains access to a Cure Serious Wounds (level 3 healing spell). He's flinging around 5th level spells, he could be taking arcane 5th level spells, but chose to diversify a little.</p><p></p><p>The reason I wanted it to be more than just Extra Slot every 5 levels is because you still aren't missing out on much if you join a prc. I mean, ooh you miss a couple extra slot feats, people will compare that to less than a wizard missing item creation feats. However, missing the opportunity to add 3 spells which don't necessarily have to be on your list, that could be huge.</p><p></p><p>I hope my first 2 paragraphs don't seem too contradictory. Yes in the first I made it sound like cross-access to spell is weak, as the spells are lower level than the rest of your spell, and in the second paragraph made it sound like its powerful, as in people would miss it more than 2 metamagic/item creation feats for their wizard. The reason? Well, I think it adds flavor to the class. Sorcerors become more than just alt. wizards, it defines them a little more. Sorcerors who are being role-played will look forward to those levels, and min-maxers may take a second look at the class and the potential benefits, which means more sorcerors getting played (my goal).</p><p></p><p></p><p>Spatzimus:</p><p>Your version is much less rear-loaded, but because of that, much less powerful. My version essentially allows a 10th level sorceror to pick 1 5th level spell (for going from 9th to 10th) and then potentially 3 more 5th level arcane spells, or 3rd level spells not on their list. In other words, they dont have to pick 1 cantrip, 1 2nd level spell, etc (and this is part of it that Im worrried about balance as well).</p><p></p><p>And I believe heal is a very good choice for a 20th level sorceror to have. As is harm or planar ally or spell resistance or spellstaff or reincarnate or raise dead (note that this spell would require the sorceror to "ask" a god to raise someone for him, and if the god didnt think the sorceror was particularly worthy, it would fail).</p><p></p><p>Whew. Well, I think you get my point, there are a lot of good options, but ultimately they will (should) pick spells that fit their character. </p><p></p><p>Did you have clerics get rid of domains that grant access to wiz/sor spells? Im not trying to criticize, just being curious.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 833851, member: 7211"] [b]Other Spell Access[/b] Well keep in mind that most sorcerors dont really have all that many spells as it is, and would probably choose some more wizard-related spells (or their own custom spell). I mean even if you have a sorceror who, at 10th level, gains access to a Cure Serious Wounds (level 3 healing spell). He's flinging around 5th level spells, he could be taking arcane 5th level spells, but chose to diversify a little. The reason I wanted it to be more than just Extra Slot every 5 levels is because you still aren't missing out on much if you join a prc. I mean, ooh you miss a couple extra slot feats, people will compare that to less than a wizard missing item creation feats. However, missing the opportunity to add 3 spells which don't necessarily have to be on your list, that could be huge. I hope my first 2 paragraphs don't seem too contradictory. Yes in the first I made it sound like cross-access to spell is weak, as the spells are lower level than the rest of your spell, and in the second paragraph made it sound like its powerful, as in people would miss it more than 2 metamagic/item creation feats for their wizard. The reason? Well, I think it adds flavor to the class. Sorcerors become more than just alt. wizards, it defines them a little more. Sorcerors who are being role-played will look forward to those levels, and min-maxers may take a second look at the class and the potential benefits, which means more sorcerors getting played (my goal). Spatzimus: Your version is much less rear-loaded, but because of that, much less powerful. My version essentially allows a 10th level sorceror to pick 1 5th level spell (for going from 9th to 10th) and then potentially 3 more 5th level arcane spells, or 3rd level spells not on their list. In other words, they dont have to pick 1 cantrip, 1 2nd level spell, etc (and this is part of it that Im worrried about balance as well). And I believe heal is a very good choice for a 20th level sorceror to have. As is harm or planar ally or spell resistance or spellstaff or reincarnate or raise dead (note that this spell would require the sorceror to "ask" a god to raise someone for him, and if the god didnt think the sorceror was particularly worthy, it would fail). Whew. Well, I think you get my point, there are a lot of good options, but ultimately they will (should) pick spells that fit their character. Did you have clerics get rid of domains that grant access to wiz/sor spells? Im not trying to criticize, just being curious. Technik [/QUOTE]
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