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General Tabletop Discussion
*Pathfinder & Starfinder
Sorceror in current edition worse than wizard?
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<blockquote data-quote="greycastle" data-source="post: 818248" data-attributes="member: 11130"><p>Currently i'm in a small jam...(36 point buy system)</p><p></p><p>I can either play a Fey'ri Rogue2/Fighter2/Sorceror16 </p><p>Str 12, Dex 18, Con 10, Int 16, Wis 10, Cha 16</p><p>and be a demolisher, but good for little else...</p><p></p><p>or i can play a Fey'ri Rogue3/Fighter2/Wizard15</p><p>Str 12, Dex 18, Con 12, Int 16, Wis 12, Cha 14</p><p>with more feats, HUGE spell versitility, quite alot of spells, and generally more powerhoused</p><p></p><p>1. which pakage should i go? (don't bother mentioning the Multiclass penalty, we occaisonally rule out such thigns *e.g. since they WERE sun elves...*</p><p></p><p>2. Why is the sorceror so seeminly lacking?</p><p></p><p>Now i understand while a fight goes on a Wizard will be "oh i don't know, i only have one fireball, and i might need it later", while a sorceror shoots three and wonders whether to flame the forest next to him...</p><p></p><p>But then the Wizard buffs himself, teleports into a house, shoots of some ammunition, teleports back, creates a ice wall all around the flaming building, and then a wall of force around that so no one can get out...</p><p></p><p>sure a sorceror could do this too, but he'd be sacrificing ALOT to be able to do this, while a wizard only has to prepare.</p><p></p><p>Then theres the thought that "the wizards spell book is gone...thats it"...but a smart player will water/fire proof his book AT THE LEAST, and then addsome glyphs of warding, some contigency effects to teh book, etc etc.</p><p></p><p>Opinons? Thanks in advance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="greycastle, post: 818248, member: 11130"] Currently i'm in a small jam...(36 point buy system) I can either play a Fey'ri Rogue2/Fighter2/Sorceror16 Str 12, Dex 18, Con 10, Int 16, Wis 10, Cha 16 and be a demolisher, but good for little else... or i can play a Fey'ri Rogue3/Fighter2/Wizard15 Str 12, Dex 18, Con 12, Int 16, Wis 12, Cha 14 with more feats, HUGE spell versitility, quite alot of spells, and generally more powerhoused 1. which pakage should i go? (don't bother mentioning the Multiclass penalty, we occaisonally rule out such thigns *e.g. since they WERE sun elves...* 2. Why is the sorceror so seeminly lacking? Now i understand while a fight goes on a Wizard will be "oh i don't know, i only have one fireball, and i might need it later", while a sorceror shoots three and wonders whether to flame the forest next to him... But then the Wizard buffs himself, teleports into a house, shoots of some ammunition, teleports back, creates a ice wall all around the flaming building, and then a wall of force around that so no one can get out... sure a sorceror could do this too, but he'd be sacrificing ALOT to be able to do this, while a wizard only has to prepare. Then theres the thought that "the wizards spell book is gone...thats it"...but a smart player will water/fire proof his book AT THE LEAST, and then addsome glyphs of warding, some contigency effects to teh book, etc etc. Opinons? Thanks in advance :D [/QUOTE]
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Sorceror in current edition worse than wizard?
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