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Sorceror in current edition worse than wizard?
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<blockquote data-quote="Pax" data-source="post: 818329" data-attributes="member: 6875"><p>Overall, at the same level, a Sorceror and a Wizard are, generally, nicely balanced with ech other.</p><p></p><p>Sorcerors have supreme tactical flexibility and staying power.</p><p></p><p>Wizards, OTOH, have supreme strategic versatility.</p><p></p><p>Each suffers where the other prevails.</p><p></p><p>...</p><p></p><p>What I would do is, look for the sorts of spells you expect to cast OFTEN. See if you can shoehorn them into the number of spells you'd know as a Sorceror. If you can, Sorceror is probably the better choice.</p><p></p><p>If not, Wizard is probably the better choice.</p><p></p><p>For those spells you don't epect to cast very often, <em>that's what wands, staves, and <strong>scrolls</strong> were made for!!!</em> This is especially true if there is a Wizard in the party; s/he can keep you resupplied with needed scrolls, since the occasional-use spells will likely be "rare circumstance <em>oh crap we're hosed</em>" sorts of spells, anyway. Worst case, at market value, and you have a nigh-guaranteed source.</p><p></p><p>Overall, aside from a High intelligence and/or buying scrolls and paying scribing costs, Wizards and Sorcerors, HONESTLY, will know the about 75% as many spells as a Wizard anyway ... well, not counting Cantrips.</p><p></p><p>Sorcerors at 20th level know 34 non-cantrip spells.</p><p></p><p>Wizards know 41 non-cantrip spells, plus their 1st-level Intelligence mod (start with 3+ mod, then add 2 per level).</p><p></p><p>For a 14-Int Wizard, that's 43 noncantrip spells ... all of 9 more than the Sorceror knows. Anything else is essentially "treasure" ... found loot, bought goods, etc, but "equipment" nonetheless.</p></blockquote><p></p>
[QUOTE="Pax, post: 818329, member: 6875"] Overall, at the same level, a Sorceror and a Wizard are, generally, nicely balanced with ech other. Sorcerors have supreme tactical flexibility and staying power. Wizards, OTOH, have supreme strategic versatility. Each suffers where the other prevails. ... What I would do is, look for the sorts of spells you expect to cast OFTEN. See if you can shoehorn them into the number of spells you'd know as a Sorceror. If you can, Sorceror is probably the better choice. If not, Wizard is probably the better choice. For those spells you don't epect to cast very often, [i]that's what wands, staves, and [b]scrolls[/b] were made for!!![/i] This is especially true if there is a Wizard in the party; s/he can keep you resupplied with needed scrolls, since the occasional-use spells will likely be "rare circumstance [i]oh crap we're hosed[/i]" sorts of spells, anyway. Worst case, at market value, and you have a nigh-guaranteed source. Overall, aside from a High intelligence and/or buying scrolls and paying scribing costs, Wizards and Sorcerors, HONESTLY, will know the about 75% as many spells as a Wizard anyway ... well, not counting Cantrips. Sorcerors at 20th level know 34 non-cantrip spells. Wizards know 41 non-cantrip spells, plus their 1st-level Intelligence mod (start with 3+ mod, then add 2 per level). For a 14-Int Wizard, that's 43 noncantrip spells ... all of 9 more than the Sorceror knows. Anything else is essentially "treasure" ... found loot, bought goods, etc, but "equipment" nonetheless. [/QUOTE]
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Sorceror in current edition worse than wizard?
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