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Sorceror in current edition worse than wizard?
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<blockquote data-quote="Pax" data-source="post: 821591" data-attributes="member: 6875"><p>Just like "Oh, the Halfling Outrider isn't SUPPOSED to have a BAB" ... ?</p><p></p><p></p><p></p><p>Strategic versatility, but not tactical. The sorceror doesn't have to guess which spells need which feats ahead of time; s/he takes a touch of extra effort to cast, and applies them on the fly.</p><p></p><p></p><p></p><p>As has been said before, and not just by me -- the spells per day isn't really a Sorcerors' advantage. It's the cast-on-the-fly ability, the option to decide <strong>on the spot</strong> wether or not to apply X, Y, or Z metamagic to spell A, B, and/or C.</p><p></p><p></p><p></p><p>Nice way to grossly mischaracterise the situation <strong>and</strong> over-polarise the issue, all in one sweeping generalisation.</p><p></p><p>Sorcerors, on average, will know only a FEW less spells than a standard wizard; for those wizards who invest scads of time and money into hunting down new spells and scribing theminto their spellbooks, the Sorceror gets a comparative material resource advantage.</p><p></p><p></p><p></p><p>Oh really? Paladin(1)/Sorceror(whatever). I have an epic Sorceror on tap who has two levels of Blackguard, to get that Charisma bonus to saves. It's an ECL 25 character, a Ghoul Sorceror(18)/Blackguard(2). Here're his saving throws:</p><p></p><p>[code][color=white]</p><p>+28 FORT (0/ghl 6/sor 0/blg 15/cha 1/epic 5/rst 0/con 1/luck)</p><p>+35 REF (0/ghl 6/sor 0/blg 15/cha 1/epic 5/rst 7/dex 1/luck)</p><p>+41 WILL (3/ghl 11/sor 0/blg 15/cha 1/epic 5/rst 5/wis 1/luck)</p><p>[/color][/code]</p><p></p><p>I <strong>will</strong> concede that the Sorceror's skill list is needlesly anemic, however.</p><p></p><p></p><p></p><p>And ... <em>what</em> a surprise, you misee the point of the sorceror ENTIRELY.</p><p></p><p>It's not spells per day. It's not weapons.</p><p></p><p>It's deciding, <strong>on the spot</strong>, which spell you need to cast, and which metamagick(s) you need to apply. It's not having to try and out-guess the GM with regard to what spells to prepare each game-day.</p><p></p><p>And any sorceror, or wizard, who's going an entire day without using up most or all of their spells ... is being GMed by a wimp. I'm serious. Sorcerors tend to throw spells around like candy, if they're not played by an utter incompetent ... or if the GM is being too <strong>gentle</strong> on the party.</p><p></p><p>Sorcerors and Wizards are -- skill list aside -- fairly and reasonably balanced to each other.</p></blockquote><p></p>
[QUOTE="Pax, post: 821591, member: 6875"] Just like "Oh, the Halfling Outrider isn't SUPPOSED to have a BAB" ... ? Strategic versatility, but not tactical. The sorceror doesn't have to guess which spells need which feats ahead of time; s/he takes a touch of extra effort to cast, and applies them on the fly. As has been said before, and not just by me -- the spells per day isn't really a Sorcerors' advantage. It's the cast-on-the-fly ability, the option to decide [b]on the spot[/b] wether or not to apply X, Y, or Z metamagic to spell A, B, and/or C. Nice way to grossly mischaracterise the situation [b]and[/b] over-polarise the issue, all in one sweeping generalisation. Sorcerors, on average, will know only a FEW less spells than a standard wizard; for those wizards who invest scads of time and money into hunting down new spells and scribing theminto their spellbooks, the Sorceror gets a comparative material resource advantage. Oh really? Paladin(1)/Sorceror(whatever). I have an epic Sorceror on tap who has two levels of Blackguard, to get that Charisma bonus to saves. It's an ECL 25 character, a Ghoul Sorceror(18)/Blackguard(2). Here're his saving throws: [code][color=white] +28 FORT (0/ghl 6/sor 0/blg 15/cha 1/epic 5/rst 0/con 1/luck) +35 REF (0/ghl 6/sor 0/blg 15/cha 1/epic 5/rst 7/dex 1/luck) +41 WILL (3/ghl 11/sor 0/blg 15/cha 1/epic 5/rst 5/wis 1/luck) [/color][/code] I [b]will[/b] concede that the Sorceror's skill list is needlesly anemic, however. And ... [i]what[/i] a surprise, you misee the point of the sorceror ENTIRELY. It's not spells per day. It's not weapons. It's deciding, [b]on the spot[/b], which spell you need to cast, and which metamagick(s) you need to apply. It's not having to try and out-guess the GM with regard to what spells to prepare each game-day. And any sorceror, or wizard, who's going an entire day without using up most or all of their spells ... is being GMed by a wimp. I'm serious. Sorcerors tend to throw spells around like candy, if they're not played by an utter incompetent ... or if the GM is being too [b]gentle[/b] on the party. Sorcerors and Wizards are -- skill list aside -- fairly and reasonably balanced to each other. [/QUOTE]
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