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*Pathfinder & Starfinder
Sorceror in current edition worse than wizard?
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<blockquote data-quote="LuYangShih" data-source="post: 821818" data-attributes="member: 10414"><p></p><p></p><p>I hardly see the correlation. That was the official company line at the time, and as employees of WoTC at the time, they were required to tow it. </p><p></p><p></p><p></p><p>The Sorcerer doesn't have to guess because the Sorcerer doesn't have a choice of which spells to use in the first place. And if the spells they have don't fit the situation, they simply can't do anything about it. Yeah, that's versatility for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Which is nice, but doesn't change the fact that the limited spells KNOWN make that "advantage" moot in many situations. Which has been said before, and not just by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thanks. It's what I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>This is really a campaign specific issue, but by the book, specifically, Boccobs Blessed Book, Wizards will not just know a "few" more spells than Sorcerers, they'll know many more spells than Sorcerers. And unless your DM house rules Boccobs Blessed Book, that is going to be the case Furthermore, access and availability of scrolls depends greatly on your campaign, regardless. If you are playing in a low magic world, for example, the Sorcerer is definitely a better choice. </p><p></p><p></p><p></p><p></p><p></p><p>Right. A Ghoul Sorcerer/Paladin. Well, if all Sorcerers were multiclassed with one level of Paladin, and had a race that gave them high bonuses to their Charisma statistic, I guess you might be able to say that Charisma is as good of a prime statistic as Intelligence. Unfortunately for your argument, most Sorcerers do not multiclass with one level of Paladin (which is hardly endemic to most character concepts out there), and fewer still PC Sorcerers are going to be Ghouls.</p><p></p><p></p><p></p><p>What, I don't get to argue anymore? It cannot be! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p></p><p>I do not miss the point of the Sorcerer, not at all. I simply think that the low amount of spells known handicaps the Sorcerers supposed advantage, which is on the fly spellcasting. It's not very good to be able to pick any of your spells to use when none of the spells you have can help the party in the first place.</p><p></p><p></p><p></p><p>I actually agree on this point. I prefer playing warrior types, and it's annoying to never see the casters run out of resources. However, with most campaigns I've observed, the GM will be a "wimp". Too many GMs do not like having more than one or two encounters a day, if that. Often, you will see them spring a truly challenging encounter on the PCs only once in a great while, and that gives Wizards an unfair (though admittedly campaign specific) advantage.</p><p></p><p> </p><p></p><p>I agree, but I still think the Sorcerer is slightly less powerful than the Wizard in most cases. It's close enough not to be a major problem, and you can suffice with a Sorcerer instead of a Wizard most of the time, but on a few occassions you will wish you were a Wizard instead.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 821818, member: 10414"] [B][/b] I hardly see the correlation. That was the official company line at the time, and as employees of WoTC at the time, they were required to tow it. [b][/b] The Sorcerer doesn't have to guess because the Sorcerer doesn't have a choice of which spells to use in the first place. And if the spells they have don't fit the situation, they simply can't do anything about it. Yeah, that's versatility for you. :p [b][/b] Which is nice, but doesn't change the fact that the limited spells KNOWN make that "advantage" moot in many situations. Which has been said before, and not just by me. ;) [b][/b] Thanks. It's what I do. :D [b][/b] This is really a campaign specific issue, but by the book, specifically, Boccobs Blessed Book, Wizards will not just know a "few" more spells than Sorcerers, they'll know many more spells than Sorcerers. And unless your DM house rules Boccobs Blessed Book, that is going to be the case Furthermore, access and availability of scrolls depends greatly on your campaign, regardless. If you are playing in a low magic world, for example, the Sorcerer is definitely a better choice. [b][/b] Right. A Ghoul Sorcerer/Paladin. Well, if all Sorcerers were multiclassed with one level of Paladin, and had a race that gave them high bonuses to their Charisma statistic, I guess you might be able to say that Charisma is as good of a prime statistic as Intelligence. Unfortunately for your argument, most Sorcerers do not multiclass with one level of Paladin (which is hardly endemic to most character concepts out there), and fewer still PC Sorcerers are going to be Ghouls. [b][/b] What, I don't get to argue anymore? It cannot be! ;) [b][/b] I do not miss the point of the Sorcerer, not at all. I simply think that the low amount of spells known handicaps the Sorcerers supposed advantage, which is on the fly spellcasting. It's not very good to be able to pick any of your spells to use when none of the spells you have can help the party in the first place. [b][/b] I actually agree on this point. I prefer playing warrior types, and it's annoying to never see the casters run out of resources. However, with most campaigns I've observed, the GM will be a "wimp". Too many GMs do not like having more than one or two encounters a day, if that. Often, you will see them spring a truly challenging encounter on the PCs only once in a great while, and that gives Wizards an unfair (though admittedly campaign specific) advantage. I agree, but I still think the Sorcerer is slightly less powerful than the Wizard in most cases. It's close enough not to be a major problem, and you can suffice with a Sorcerer instead of a Wizard most of the time, but on a few occassions you will wish you were a Wizard instead. [/QUOTE]
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