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*Pathfinder & Starfinder
Sorceror in current edition worse than wizard?
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<blockquote data-quote="Pax" data-source="post: 821835" data-attributes="member: 6875"><p>The point being, what's said AFTER the fact does not <strong>always</strong> eflect what was intended BEFORE hand. Sometimes it's simply easier to shrug and say "meant to do that" ... even when it's not true.</p><p></p><p>That, or noone ever bothered to playtest BBB, because with absolutely free scribing costs, it IS stupid NOT to take it.</p><p></p><p>Anytime not doing something is considered "stupid" or "suicide" ... there's something wrong.</p><p></p><p></p><p></p><p>Very very very very VERY rarely will the Sorceror not know an applicable spell for a given, general situation, <em>when the wizard would likely have prepared an apropriate spell ahead of time.</em></p><p></p><p>You know what, I've played both wizards and Sorcerors; I don't think you've ever PLAYED a sorceror.</p><p></p><p>Knows too few spells? BAH! If the player is careful in his selection of spells, and knows how and when and where and WHY to apply each one, well, there're plenty of options open to him or her, in almost any situation.</p><p></p><p></p><p></p><p>The Wizard will eitehr have fewer spells prepared (overall) than the Sorceror knows, each day -- or the Wizard will be a "one-hit wonder" in terms of any given spell.</p><p></p><p></p><p></p><p></p><p>Even just in terms of scroll cost, the Wizard still doesn't get those spells for free.</p><p></p><p></p><p></p><p>As has been pointed out to you -- since nothing official says otherwise, <em>it's not a houserule, it's a difference of interpretation.</em>.</p><p></p><p></p><p></p><p>High or low magic isn't the issue. It's DM effort to maintain a balanced game that is.</p><p></p><p></p><p></p><p></p><p>Or two levels of Blackguard. *shrug* And it's an option NOT open to a wizard (or at the least, not as effective for a wizard as for a sorceror).</p><p></p><p></p><p></p><p>Okay, we'll lop off the Ghoul's charisma bonus ... so the saves all drop by ... *gasp* all of 4 points each.</p><p></p><p></p><p></p><p>I never said most do. Most wizards don't play in games where the DM hands out new spells (either on scrolls, or in spellbooks) like they were candy, either.</p><p></p><p></p><p></p><p>Oh, but you DO.</p><p></p><p>Seriously -- hwo many third-level attacks pells do you NEED? Give me a couple Elemental Substitution feats, and my sorceror can have an applicable spell for just about any opponent -- with no second-guessing during spell prep, either.</p><p></p><p>You keep <strong>assuming</strong> a Sorceror will run into a situation in which his spells (eventually 34 of them, 43 including cantrips!) will <strong>all</strong> be useless.</p><p></p><p>Yet you assume the same will <strong>never</strong> happen to the Wizard.</p><p></p><p>Together, those constitute one big FALSE assumption.</p><p></p><p></p><p></p><p>Actually, by "wimp" I don't mean only number of encounters per day. I've seen some encounters where the casters were "dry" only 3/4 of the way through (sufficient numbers of targets will DO that).</p><p></p><p></p><p></p><p>Make an ECL 25 wizard, and we'll see how well you do against Thraven the Unclean.</p><p></p><p>Go to <a href="http://www.rpol.net," target="_blank">www.rpol.net,</a> and check out the game "The Exodus", under the Arena category. Use the characetr generation rules there (that's the game Thraven's made for, though he's not gotten the final green light for use there, just yet).</p><p></p><p>Heck, join Exodus; once your wizard is up and running, and Thraven is also ... we'll see who outdoes who. If you think Wizards are more powerful ... make a wizard powerful enough to kick Thraven's unliving teeth in.</p><p></p><p>IOW, "put up or shut up", because I'm getting tired of your assumptions and presumptions (90% or more of which aren't even near to being in SPITTING range of the truth).</p></blockquote><p></p>
[QUOTE="Pax, post: 821835, member: 6875"] The point being, what's said AFTER the fact does not [b]always[/b] eflect what was intended BEFORE hand. Sometimes it's simply easier to shrug and say "meant to do that" ... even when it's not true. That, or noone ever bothered to playtest BBB, because with absolutely free scribing costs, it IS stupid NOT to take it. Anytime not doing something is considered "stupid" or "suicide" ... there's something wrong. Very very very very VERY rarely will the Sorceror not know an applicable spell for a given, general situation, [i]when the wizard would likely have prepared an apropriate spell ahead of time.[/i] You know what, I've played both wizards and Sorcerors; I don't think you've ever PLAYED a sorceror. Knows too few spells? BAH! If the player is careful in his selection of spells, and knows how and when and where and WHY to apply each one, well, there're plenty of options open to him or her, in almost any situation. The Wizard will eitehr have fewer spells prepared (overall) than the Sorceror knows, each day -- or the Wizard will be a "one-hit wonder" in terms of any given spell. Even just in terms of scroll cost, the Wizard still doesn't get those spells for free. As has been pointed out to you -- since nothing official says otherwise, [i]it's not a houserule, it's a difference of interpretation.[/i]. High or low magic isn't the issue. It's DM effort to maintain a balanced game that is. Or two levels of Blackguard. *shrug* And it's an option NOT open to a wizard (or at the least, not as effective for a wizard as for a sorceror). [b][/b] Okay, we'll lop off the Ghoul's charisma bonus ... so the saves all drop by ... *gasp* all of 4 points each. I never said most do. Most wizards don't play in games where the DM hands out new spells (either on scrolls, or in spellbooks) like they were candy, either. Oh, but you DO. Seriously -- hwo many third-level attacks pells do you NEED? Give me a couple Elemental Substitution feats, and my sorceror can have an applicable spell for just about any opponent -- with no second-guessing during spell prep, either. You keep [b]assuming[/b] a Sorceror will run into a situation in which his spells (eventually 34 of them, 43 including cantrips!) will [b]all[/b] be useless. Yet you assume the same will [b]never[/b] happen to the Wizard. Together, those constitute one big FALSE assumption. Actually, by "wimp" I don't mean only number of encounters per day. I've seen some encounters where the casters were "dry" only 3/4 of the way through (sufficient numbers of targets will DO that). Make an ECL 25 wizard, and we'll see how well you do against Thraven the Unclean. Go to [url]www.rpol.net,[/url] and check out the game "The Exodus", under the Arena category. Use the characetr generation rules there (that's the game Thraven's made for, though he's not gotten the final green light for use there, just yet). Heck, join Exodus; once your wizard is up and running, and Thraven is also ... we'll see who outdoes who. If you think Wizards are more powerful ... make a wizard powerful enough to kick Thraven's unliving teeth in. IOW, "put up or shut up", because I'm getting tired of your assumptions and presumptions (90% or more of which aren't even near to being in SPITTING range of the truth). [/QUOTE]
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