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*Pathfinder & Starfinder
Sorceror in current edition worse than wizard?
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<blockquote data-quote="Pax" data-source="post: 821855" data-attributes="member: 6875"><p>You WOULD, given your stated preferecne for Wizards.</p><p></p><p></p><p></p><p></p><p>Again, the Sorceror will know a number of spells comparable to how many a Wizard PREPARES each day.</p><p></p><p></p><p></p><p>Saying that proves you haven't even read the PHB entry for Sorcerors. ONE spell, TWO or THREE spells? Hah! At high levels -- 20th, is what we've been debating back and forth, so far -- sorcerors know 3 to 5 spells of EVERY level from 1 to 9.</p><p></p><p></p><p></p><p></p><p>Last time, lackwit -- it's an interpretive difference, <strong>until and unless the fAQ and/or errata say otherwise.</strong></p><p></p><p>And I dunno about you, I call 50-80 thousand gp spent scribing fairly significant.</p><p></p><p></p><p></p><p>You're living proof of THAT.</p><p></p><p></p><p></p><p>They have stated what their intent is NOW, but that does not mean they intended that when teh WROTE it.</p><p></p><p>BEsides which, apocryphal statements by people after the fact, regardles of what book(s) their name shows up in, are really worth no moe than what *I* say ... or what *you* say, even!</p><p></p><p></p><p></p><p>And the Sorceror can stroll in right alongside the Wizard, and invest the scrol-and-scribe money into a wand or two, to cover the rare spell he "needs" but doens't know.</p><p></p><p></p><p></p><p>Benefits based on INT score?</p><p></p><p>Name me any two froma WOTC source -- which don't base the benefit(s) on <strong>whatever</strong> attribute the character uses for spellcasting.</p><p></p><p></p><p></p><p>But it's not irrelevant. The sorceror's high charisma can be turned into an advantage. You could go Cleric/Sorceror/Geomancer, for example. Clerics benefit more than a tiny bit form a decent charisma.</p><p></p><p></p><p></p><p>If the Wizard is prepared for "any situation", then he's a one-hit-wonder; he'll have one, <strong>maybe</strong> two iterations of any given spell ... because he's spreading himself so thin.</p><p></p><p>Y'see, that's the one thing you're overlooking: you have to prepare Wizard spells <strong>hours beforehand</strong>.</p><p></p><p></p><p></p><p>Strategically, yes -- IOW, if the wizard knwos BEFOREHAND, what to prepare with, he has an edge. The Wizard can also afford to lern a couple spells intending them SOLELY to satisfy Item Creation prerequisites.</p><p></p><p>However, you can only have so many spells prepared each day.</p><p></p><p></p><p></p><p>OH, the wizard has WANDS?</p><p></p><p>Well, so does the Sorceror; only the sorceror buys wands for utility, instead of raw firepower or ammunition.</p><p></p><p></p><p></p><p>You're the one who keeps saying Wizards are more <strong>powerful</strong> than sorcerors. Not more useful, not better team players, but <strong>more powerful.</strong></p><p></p><p>Put your money where your mouth is, troll.</p></blockquote><p></p>
[QUOTE="Pax, post: 821855, member: 6875"] You WOULD, given your stated preferecne for Wizards. Again, the Sorceror will know a number of spells comparable to how many a Wizard PREPARES each day. Saying that proves you haven't even read the PHB entry for Sorcerors. ONE spell, TWO or THREE spells? Hah! At high levels -- 20th, is what we've been debating back and forth, so far -- sorcerors know 3 to 5 spells of EVERY level from 1 to 9. Last time, lackwit -- it's an interpretive difference, [b]until and unless the fAQ and/or errata say otherwise.[/b] And I dunno about you, I call 50-80 thousand gp spent scribing fairly significant. You're living proof of THAT. They have stated what their intent is NOW, but that does not mean they intended that when teh WROTE it. BEsides which, apocryphal statements by people after the fact, regardles of what book(s) their name shows up in, are really worth no moe than what *I* say ... or what *you* say, even! And the Sorceror can stroll in right alongside the Wizard, and invest the scrol-and-scribe money into a wand or two, to cover the rare spell he "needs" but doens't know. Benefits based on INT score? Name me any two froma WOTC source -- which don't base the benefit(s) on [b]whatever[/b] attribute the character uses for spellcasting. But it's not irrelevant. The sorceror's high charisma can be turned into an advantage. You could go Cleric/Sorceror/Geomancer, for example. Clerics benefit more than a tiny bit form a decent charisma. If the Wizard is prepared for "any situation", then he's a one-hit-wonder; he'll have one, [b]maybe[/b] two iterations of any given spell ... because he's spreading himself so thin. Y'see, that's the one thing you're overlooking: you have to prepare Wizard spells [b]hours beforehand[/b]. Strategically, yes -- IOW, if the wizard knwos BEFOREHAND, what to prepare with, he has an edge. The Wizard can also afford to lern a couple spells intending them SOLELY to satisfy Item Creation prerequisites. However, you can only have so many spells prepared each day. OH, the wizard has WANDS? Well, so does the Sorceror; only the sorceror buys wands for utility, instead of raw firepower or ammunition. You're the one who keeps saying Wizards are more [b]powerful[/b] than sorcerors. Not more useful, not better team players, but [b]more powerful.[/b] Put your money where your mouth is, troll. [/QUOTE]
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Sorceror in current edition worse than wizard?
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