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General Tabletop Discussion
*Pathfinder & Starfinder
Sorceror in current edition worse than wizard?
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<blockquote data-quote="Fenes 2" data-source="post: 822152" data-attributes="member: 6166"><p>From my experience, spontaneous casting beats a wide selection of spells to prepare any day, at least in my campaigns. My sorceress-14 has failed a dispel check more than once and had to cast another dispel or greater dispel or two to succeed. Same goes when our party needed knock - a single casting often did not suffice. Dimension Door? Same pattern again. Many situations needed more than a single casting.</p><p></p><p>People keep toting the wizards horn, and forget that the sorcerer can cast whatever spell he knows as often as he has slots of that level or higher free. It may not be the ideal spell for the situation, but the number of times you can cast it will make up for it. And when you are in a situation where, f.e., 3 wall of fires will be better than one a sorcerer really shines. Need to give some covering fire? Keep casting that fireball for a minute or two on any enemy that shows up. Going up against an enemy that only force effects will hurt? No problem, keep casting magic missile. It may not be the strongest spell, but you can contribute all day long, and with empower spell used twice or even thrice on it it packs quite a punch.</p><p></p><p>And, last but not least, as a sorcerer you will never be in the situation that the perfect spell for the situation you are in is the spell you could but did not prepare this morning... nothing is as frustrating as this.</p><p></p><p>I played a spellcaster in 2E, and all my vaunted arsenal of spells boiled down to the "general menu" of the usual mix of damage and utility spells - in effect, I had less flexibility than a sorcerer in 3E.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 822152, member: 6166"] From my experience, spontaneous casting beats a wide selection of spells to prepare any day, at least in my campaigns. My sorceress-14 has failed a dispel check more than once and had to cast another dispel or greater dispel or two to succeed. Same goes when our party needed knock - a single casting often did not suffice. Dimension Door? Same pattern again. Many situations needed more than a single casting. People keep toting the wizards horn, and forget that the sorcerer can cast whatever spell he knows as often as he has slots of that level or higher free. It may not be the ideal spell for the situation, but the number of times you can cast it will make up for it. And when you are in a situation where, f.e., 3 wall of fires will be better than one a sorcerer really shines. Need to give some covering fire? Keep casting that fireball for a minute or two on any enemy that shows up. Going up against an enemy that only force effects will hurt? No problem, keep casting magic missile. It may not be the strongest spell, but you can contribute all day long, and with empower spell used twice or even thrice on it it packs quite a punch. And, last but not least, as a sorcerer you will never be in the situation that the perfect spell for the situation you are in is the spell you could but did not prepare this morning... nothing is as frustrating as this. I played a spellcaster in 2E, and all my vaunted arsenal of spells boiled down to the "general menu" of the usual mix of damage and utility spells - in effect, I had less flexibility than a sorcerer in 3E. [/QUOTE]
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Sorceror in current edition worse than wizard?
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