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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorceror Mechanics
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<blockquote data-quote="Dausuul" data-source="post: 5833213" data-attributes="member: 58197"><p>In 3E, the sorceror was a wizard with a variant casting mechanic. Instead of preparing spells from a spellbook, you had a limited selection of spells from which you got to choose at time of casting. Aside from a few minor differences (sorcerors got more spells but were a step behind in gaining access to new levels; used Charisma instead of Intelligence; and cast metamagicked spells as full-round actions), sorcerors were "wizards for people who don't like Vancian casting."</p><p></p><p>In 4E, by contrast, the sorceror was a wholly separate class with its own power list. They tended to be straight-up blasters without the wizard's utility.</p><p></p><p>Which would you prefer to see in 5E? Should the sorceror be essentially a wizard variant, or should it be a distinct class?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5833213, member: 58197"] In 3E, the sorceror was a wizard with a variant casting mechanic. Instead of preparing spells from a spellbook, you had a limited selection of spells from which you got to choose at time of casting. Aside from a few minor differences (sorcerors got more spells but were a step behind in gaining access to new levels; used Charisma instead of Intelligence; and cast metamagicked spells as full-round actions), sorcerors were "wizards for people who don't like Vancian casting." In 4E, by contrast, the sorceror was a wholly separate class with its own power list. They tended to be straight-up blasters without the wizard's utility. Which would you prefer to see in 5E? Should the sorceror be essentially a wizard variant, or should it be a distinct class? [/QUOTE]
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Sorceror Mechanics
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