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Sorceror or Wizard
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<blockquote data-quote="Brian K. Moseley" data-source="post: 329338" data-attributes="member: 4042"><p>Sorcerer vs Wizard. The pros and cons have been very well covered in these posts. A lot of great advice.</p><p></p><p>I played the same mage through 1st and 2nd edition for over 12 years. Had a lot of fun with him. He started with a 14 int (the highest stat of straight 3d6) and I felt 9 spells per level was pretty rough. He improved to 17 int before his heroic demise, which gave a lot more spells to choose from. I did a lot of looking at spells that were highly flexible, moreso than specializing or choosing multiple ways of killing things. I planned out which spells I wanted to (hopefully) learn.</p><p></p><p>The sorcerer is very similar in this regard. If you're interested in playing a sorcerer, I suggest taking a sheet of paper, and graph out when you get to know new spells, to whatever level is most appropriate for your game (I'd suggest no lower than 12th). You'll see a pattern emerge of when you get new spells known, and how many you get. Five spells per level is not very many, but you can be very effective with them, especially if augmented with potions, scrolls and other assorted magics.</p><p></p><p>A good sorcerer tactic is to choose at least one offensive and one defensive spell per level, and alternate the damage type between levels. Don't completely ignore the massively useful spells either, but try not to duplicate effects if you can help it. You'll have hard choices to make. Other gamers in your group may have insight that is particularly helpful for your campaign.</p><p></p><p>I'm playing a sorcerer now. For the in-game daily memorizing of spells, I find a great freedom with playing a sorcerer versus the mage. But if you want to play the sorcerer, do yourself a favor and plan the character out. You might even chart several progression routes, and can plan initial spell selections that will compliment most if not all of these possibilities. That way you can still modify your character plan farther down the road. Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Brian K. Moseley, post: 329338, member: 4042"] Sorcerer vs Wizard. The pros and cons have been very well covered in these posts. A lot of great advice. I played the same mage through 1st and 2nd edition for over 12 years. Had a lot of fun with him. He started with a 14 int (the highest stat of straight 3d6) and I felt 9 spells per level was pretty rough. He improved to 17 int before his heroic demise, which gave a lot more spells to choose from. I did a lot of looking at spells that were highly flexible, moreso than specializing or choosing multiple ways of killing things. I planned out which spells I wanted to (hopefully) learn. The sorcerer is very similar in this regard. If you're interested in playing a sorcerer, I suggest taking a sheet of paper, and graph out when you get to know new spells, to whatever level is most appropriate for your game (I'd suggest no lower than 12th). You'll see a pattern emerge of when you get new spells known, and how many you get. Five spells per level is not very many, but you can be very effective with them, especially if augmented with potions, scrolls and other assorted magics. A good sorcerer tactic is to choose at least one offensive and one defensive spell per level, and alternate the damage type between levels. Don't completely ignore the massively useful spells either, but try not to duplicate effects if you can help it. You'll have hard choices to make. Other gamers in your group may have insight that is particularly helpful for your campaign. I'm playing a sorcerer now. For the in-game daily memorizing of spells, I find a great freedom with playing a sorcerer versus the mage. But if you want to play the sorcerer, do yourself a favor and plan the character out. You might even chart several progression routes, and can plan initial spell selections that will compliment most if not all of these possibilities. That way you can still modify your character plan farther down the road. Good luck and have fun! [/QUOTE]
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