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General Tabletop Discussion
*Dungeons & Dragons
Sorceror PrC (Moved from House Rules)
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<blockquote data-quote="Jairami" data-source="post: 25349" data-attributes="member: 1148"><p>I disagree. I think arcane casters are already able to do it all. Stoneskin for DR, create magical items for spell resistance, cast spell turning for unbeatable SR, the only difference is that most things an arcane caster can use to replicate this class's abilities have better durations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This class is simply a more flavorful way of doing it.</p><p></p><p>As for the ability for a sorcerer to cast metamagick'd spells with no casting delay, this is a relatively small benefit. The difference between usually a 30' move and a cast, from a 5' move and a cast. Given that enemies can charge, if you are already in melee range of something, 25' isn't going to matter. And there is always haste.</p><p></p><p>All of this PrC's globes and spheres have extremely short durations and take an action to bring about. Which means you can't have them ready before hand or they will run out, and that when the battle starts you are out for 2 rounds or so while you summon forth little spheres and globes. Bah.</p><p></p><p>I played a caster from level 1 to ench 5/shadow adept 10/archmage 5, and I can tell you straight out that the battle is already decided in 2 rounds with high level wizardry. And this class doesn't have any power above other PrC's until it's last level. And as the author pointed out, it's 18th level before you get that. At 18th level, not having 9th level spells is lethal.</p><p></p><p>But mainly, I feel that if the sorcerer can already duplicate the majority of the classes abilities with spells, then there's not a problem. The last ability is a twist, but more than paid for with 18 levels of work and balanced by the amazing abilities of other PC's at that level.</p></blockquote><p></p>
[QUOTE="Jairami, post: 25349, member: 1148"] I disagree. I think arcane casters are already able to do it all. Stoneskin for DR, create magical items for spell resistance, cast spell turning for unbeatable SR, the only difference is that most things an arcane caster can use to replicate this class's abilities have better durations! :) This class is simply a more flavorful way of doing it. As for the ability for a sorcerer to cast metamagick'd spells with no casting delay, this is a relatively small benefit. The difference between usually a 30' move and a cast, from a 5' move and a cast. Given that enemies can charge, if you are already in melee range of something, 25' isn't going to matter. And there is always haste. All of this PrC's globes and spheres have extremely short durations and take an action to bring about. Which means you can't have them ready before hand or they will run out, and that when the battle starts you are out for 2 rounds or so while you summon forth little spheres and globes. Bah. I played a caster from level 1 to ench 5/shadow adept 10/archmage 5, and I can tell you straight out that the battle is already decided in 2 rounds with high level wizardry. And this class doesn't have any power above other PrC's until it's last level. And as the author pointed out, it's 18th level before you get that. At 18th level, not having 9th level spells is lethal. But mainly, I feel that if the sorcerer can already duplicate the majority of the classes abilities with spells, then there's not a problem. The last ability is a twist, but more than paid for with 18 levels of work and balanced by the amazing abilities of other PC's at that level. [/QUOTE]
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Sorceror PrC (Moved from House Rules)
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