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Sorceror PrC: Opinions?
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<blockquote data-quote="Velenne" data-source="post: 19784" data-attributes="member: 1856"><p>My major questions for this are:</p><p></p><p>1.) Are the required spell levels for the Globes, and Sphere Travel too high?</p><p></p><p>2.) Should the Alyssarhi get "+1 Level of Existing Class" at every level? Few levels that are already indicated?</p><p></p><p>My fervent and heartfelt thanks for your time and consideration!</p><p></p><p>____________________________________________________</p><p></p><p><strong>Aylissarhi</strong></p><p></p><p>The school of thought practiced today by sorcerors known as Alyssarhi was the brainchild of a young human only a few short years ago. It is said that this man eventually drove himself to insanity trying unlock the secrets of the multiverse through his formulas. No one today truly knows the fate of the man named Collin Alyssar. It is also said that a candle burning twice as brightly lasts only half as long. And Collin’s candle burned oh so brightly.</p><p></p><p>The Alyissarhi build their beliefs on a few simple but fundamental principles: 1.) Mathematics is the language of reality. 2.) Everything can be represented and understood through numbers. 3.) If you graph these numbers, three patterns emerge: Circles, Spirals, and ultimately, perfect Spheres. Therefore: There are spheres everywhere in the multiverse. Using a combination of these therories and honing the innate magics of the sorcerors themselves, Alyssarhi are capable of defying the laws of magics and expanding the use of their powers in infinite ways. </p><p></p><p><strong>Hit Dice:</strong> d4</p><p></p><p>Requirements</p><p>A deep understanding of the laws of reality requires a disciplined and focused mind, one that is experienced in the ways of shaping magic, altering the many variables of magic, and specializing particularly in one school’s laws and natures. Also, Alyssarhi masters will not train evil sorcerors who may warp the spheres for their own twisted ends. </p><p><strong>Spells:</strong> Ability to cast 4th level spells spontaneously</p><p><strong>Feats:</strong> Any 2 metamagic feats and Spell Focus: Any school</p><p><strong>Skills:</strong> 10 ranks in Knowledge(Arcana) and Knowledge(The Planes). An Allysarhi is also required to place one additional skill point in any two knowledge skills in order to raise to the next prestige class level.</p><p><strong>Alignment:</strong> Any non-chaotic and non-evil. </p><p></p><p>TABLE 1: THE AYLISSARHI</p><p>Class---Base---Fort----Ref----Will </p><p>Level---Attack--Save---Save---Save-----Special--------------Spells</p><p>1st-------+0-----+0-----+0-----+2-----Scion of the Sphere---+1 Level of Existing Class</p><p>2nd------+1-----+0-----+0-----+3-----Impervious Globe---+1 Level of Existing Class</p><p>3rd------+1-----+1-----+1-----+3-----Potency Sphere +1 </p><p>4th------+2-----+1-----+1-----+4-----Unravelling Globe---+1 Level of Existing Class</p><p>5th------+2-----+1-----+1-----+4-----Alyssarhi Master---+1 Level of Existing Class</p><p>6th------+3-----+2-----+2-----+5-----Potency Sphere +2---+1 Level of Existing Class</p><p>7th------+3-----+2-----+2-----+5-----Sphere Travel</p><p>8th------+4-----+2-----+2-----+6-----Vengeful Globe---+1 Level of Existing Class</p><p>9th------+4-----+3-----+3-----+6-----Potency Sphere +3---+1 Level of Existing Class</p><p>10th-----+5-----+3-----+3-----+7-----Alyssarhi Elder---+1 Level of Existing Class</p><p></p><p><strong><em>Class Skills</em></strong></p><p>The Aylissarhi’s class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Gather Information (Cha), Knowledge (all skills) (Int), Scry (Int), Search (Int), Spellcraft (Int)</p><p></p><p> Skill Points at Each Level: 2 + Int Modifier.</p><p></p><p><strong><em>Class Features</em></strong></p><p></p><p><strong>Armor and Weapon Proficiency:</strong> Alyssarhi do not gain any new proficiencies in any weapons, shields, or armor. Their attacks and defenses are entirely based on their magics.</p><p></p><p><strong>Spells Per Day:</strong> When a new Alyssarhi caster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before becoming an Alyssarhi, she must decide to which class she adds the new level for purposes of determining spells per day. </p><p></p><p><strong>Scion of the Sphere:</strong> After intense study of the laws of magics and reality, Alyssarhi are capable of conjuring a small sphere approximately eight inches in diameter which hovers near them. The sphere is a physical manifestation of the variables changed by any metamagic feat the Alyssarhi knows. By casting a spell through the sphere, the variables of the spell are altered by the sphere itself and thus the caster does not have to change them as the spell is being cast. In game terms, the Alyssarhi is able to apply whichever metamagic feat he chose without paying the additional casting time. He must still use a higher level spell slot, however. Initially conjuring the sphere costs a number of spell levels equal to the metamagic feat’s level adjustment. Only one sphere can be mainatined at any given time. The sphere lasts for a number of rounds equal to Alyssarhi’s Charisma modifier or until dismissed (a free action). </p><p></p><p><strong>Impervious Globe:</strong> Globes are identical to spheres except for their function and their size. A globe is a seven foot diameter sphere around the Alyssarhi. The Impervious Globe grants Damage Reduction 15/+5 against outside physical attacks. When conjuring this globe, the Alyssarhi pays 5 spell levels.</p><p></p><p><strong>Potency Sphere:</strong> Spells cast through this sphere have enhanced power. Add the listed bonus to spell DC’s and caster level checks to overcome spell resistance. Conjuring these spheres costs a number spell levels equal to twice the Potency value. Sphere potency stacks with Spell Power effects such as that granted by the Archmage prestige class.</p><p></p><p><strong>Unravelling Globe:</strong> By unravelling magic passing through its walls, this globe grants those within it Spell Resistance equal to 20 plus the Alyssarhi’s prestige class level. This globe costs six spell levels to conjure.</p><p></p><p><strong>Alyssarhi Master:</strong> Extensive knowledge of reality’s laws and expereience with the spheres allows the Alyssarhi Master to conjure and maintain two spheres and/or globes simultaneously.</p><p></p><p><strong>Sphere Travel:</strong> The Alyssarhi’s grasp of the world around him allows him to jump short distances across the spheres instantly. This functions exactly as a Dimension Door spell and costs five spell levels to perform.</p><p></p><p><strong>Vengeful Globe:</strong> After extensive practice with his Unravelling Globes, the Alyssarhi is able to shape incoming magics and possibly redirect them. Turning the spell requires opposed caster level checks. Spell Power, Spell Focus (when applicable), and Spell Penetration apply to this roll. If the Alyssarhi bests his opponent, the spell is redirected at whomever he pleases. Conjuring this globe costs seven spell levels.</p><p></p><p><strong>Alyssarhi Elder:</strong> By now the Alyssarhi has achieved the highest level of mastery of both his own magics and how they apply to the nature of reality around him. He is able to effectively pool his entire magical supply and use it as he chooses. In game terms, he is now able to use lower level spell slots to power higher level spells. For example, if Collin wished to cast an 8th level Incendiary Cloud, he could choose to power it with 8 first level spells, 4 second level spells, 2 fourth level spells, or any other combination adding up to 8. This ability is also conferred when applying metamagic feats, as long as the total effective level is not higher than the highest level spell the Alyssarhi can cast.</p></blockquote><p></p>
[QUOTE="Velenne, post: 19784, member: 1856"] My major questions for this are: 1.) Are the required spell levels for the Globes, and Sphere Travel too high? 2.) Should the Alyssarhi get "+1 Level of Existing Class" at every level? Few levels that are already indicated? My fervent and heartfelt thanks for your time and consideration! ____________________________________________________ [B]Aylissarhi[/B] The school of thought practiced today by sorcerors known as Alyssarhi was the brainchild of a young human only a few short years ago. It is said that this man eventually drove himself to insanity trying unlock the secrets of the multiverse through his formulas. No one today truly knows the fate of the man named Collin Alyssar. It is also said that a candle burning twice as brightly lasts only half as long. And Collin’s candle burned oh so brightly. The Alyissarhi build their beliefs on a few simple but fundamental principles: 1.) Mathematics is the language of reality. 2.) Everything can be represented and understood through numbers. 3.) If you graph these numbers, three patterns emerge: Circles, Spirals, and ultimately, perfect Spheres. Therefore: There are spheres everywhere in the multiverse. Using a combination of these therories and honing the innate magics of the sorcerors themselves, Alyssarhi are capable of defying the laws of magics and expanding the use of their powers in infinite ways. [B]Hit Dice:[/B] d4 Requirements A deep understanding of the laws of reality requires a disciplined and focused mind, one that is experienced in the ways of shaping magic, altering the many variables of magic, and specializing particularly in one school’s laws and natures. Also, Alyssarhi masters will not train evil sorcerors who may warp the spheres for their own twisted ends. [B]Spells:[/B] Ability to cast 4th level spells spontaneously [B]Feats:[/B] Any 2 metamagic feats and Spell Focus: Any school [B]Skills:[/B] 10 ranks in Knowledge(Arcana) and Knowledge(The Planes). An Allysarhi is also required to place one additional skill point in any two knowledge skills in order to raise to the next prestige class level. [B]Alignment:[/B] Any non-chaotic and non-evil. TABLE 1: THE AYLISSARHI Class---Base---Fort----Ref----Will Level---Attack--Save---Save---Save-----Special--------------Spells 1st-------+0-----+0-----+0-----+2-----Scion of the Sphere---+1 Level of Existing Class 2nd------+1-----+0-----+0-----+3-----Impervious Globe---+1 Level of Existing Class 3rd------+1-----+1-----+1-----+3-----Potency Sphere +1 4th------+2-----+1-----+1-----+4-----Unravelling Globe---+1 Level of Existing Class 5th------+2-----+1-----+1-----+4-----Alyssarhi Master---+1 Level of Existing Class 6th------+3-----+2-----+2-----+5-----Potency Sphere +2---+1 Level of Existing Class 7th------+3-----+2-----+2-----+5-----Sphere Travel 8th------+4-----+2-----+2-----+6-----Vengeful Globe---+1 Level of Existing Class 9th------+4-----+3-----+3-----+6-----Potency Sphere +3---+1 Level of Existing Class 10th-----+5-----+3-----+3-----+7-----Alyssarhi Elder---+1 Level of Existing Class [B][I]Class Skills[/I][/B][I][/I] The Aylissarhi’s class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Gather Information (Cha), Knowledge (all skills) (Int), Scry (Int), Search (Int), Spellcraft (Int) Skill Points at Each Level: 2 + Int Modifier. [B][I]Class Features[/I][/B][I][/I] [B]Armor and Weapon Proficiency:[/B] Alyssarhi do not gain any new proficiencies in any weapons, shields, or armor. Their attacks and defenses are entirely based on their magics. [B]Spells Per Day:[/B] When a new Alyssarhi caster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before becoming an Alyssarhi, she must decide to which class she adds the new level for purposes of determining spells per day. [B]Scion of the Sphere:[/B] After intense study of the laws of magics and reality, Alyssarhi are capable of conjuring a small sphere approximately eight inches in diameter which hovers near them. The sphere is a physical manifestation of the variables changed by any metamagic feat the Alyssarhi knows. By casting a spell through the sphere, the variables of the spell are altered by the sphere itself and thus the caster does not have to change them as the spell is being cast. In game terms, the Alyssarhi is able to apply whichever metamagic feat he chose without paying the additional casting time. He must still use a higher level spell slot, however. Initially conjuring the sphere costs a number of spell levels equal to the metamagic feat’s level adjustment. Only one sphere can be mainatined at any given time. The sphere lasts for a number of rounds equal to Alyssarhi’s Charisma modifier or until dismissed (a free action). [B]Impervious Globe:[/B] Globes are identical to spheres except for their function and their size. A globe is a seven foot diameter sphere around the Alyssarhi. The Impervious Globe grants Damage Reduction 15/+5 against outside physical attacks. When conjuring this globe, the Alyssarhi pays 5 spell levels. [B]Potency Sphere:[/B] Spells cast through this sphere have enhanced power. Add the listed bonus to spell DC’s and caster level checks to overcome spell resistance. Conjuring these spheres costs a number spell levels equal to twice the Potency value. Sphere potency stacks with Spell Power effects such as that granted by the Archmage prestige class. [B]Unravelling Globe:[/B] By unravelling magic passing through its walls, this globe grants those within it Spell Resistance equal to 20 plus the Alyssarhi’s prestige class level. This globe costs six spell levels to conjure. [B]Alyssarhi Master:[/B] Extensive knowledge of reality’s laws and expereience with the spheres allows the Alyssarhi Master to conjure and maintain two spheres and/or globes simultaneously. [B]Sphere Travel:[/B] The Alyssarhi’s grasp of the world around him allows him to jump short distances across the spheres instantly. This functions exactly as a Dimension Door spell and costs five spell levels to perform. [B]Vengeful Globe:[/B] After extensive practice with his Unravelling Globes, the Alyssarhi is able to shape incoming magics and possibly redirect them. Turning the spell requires opposed caster level checks. Spell Power, Spell Focus (when applicable), and Spell Penetration apply to this roll. If the Alyssarhi bests his opponent, the spell is redirected at whomever he pleases. Conjuring this globe costs seven spell levels. [B]Alyssarhi Elder:[/B] By now the Alyssarhi has achieved the highest level of mastery of both his own magics and how they apply to the nature of reality around him. He is able to effectively pool his entire magical supply and use it as he chooses. In game terms, he is now able to use lower level spell slots to power higher level spells. For example, if Collin wished to cast an 8th level Incendiary Cloud, he could choose to power it with 8 first level spells, 4 second level spells, 2 fourth level spells, or any other combination adding up to 8. This ability is also conferred when applying metamagic feats, as long as the total effective level is not higher than the highest level spell the Alyssarhi can cast. [/QUOTE]
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