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*Pathfinder & Starfinder
Sorceror Spell Selection
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<blockquote data-quote="Tzarevitch" data-source="post: 414958" data-attributes="member: 1792"><p>My opinion:</p><p></p><p>9th lvl: I'd replace Meteor Shower with Gate or Wish. You have too many fire spells on your list. Meteor Shower is also hard to target and does fixed damage. It also doesn't doo that much damage for such a high level spell except to the target of the spread. </p><p></p><p>8th lvl: Ditch Planar Binding. Use Gate iat 9th lvl nstead. You can use it in combat and it always works. Ditch Prismatic Wall. It is a lame spell. If you want a wall spell take Wall of Stone at a lower level. It is better in nearly every way because you CANT just walk through it and it is permanent. As suggested by others, Horrid Wilting and Poly Any Object are good versatile spells. I also like Otto's Irresistable Dance but you need to be prepared to go in an make a touch attack. </p><p></p><p>7th lvl: Good choices all. Personally, I like prismatic spray but that is a style thing. </p><p></p><p>6th lvl: Ditch Analyze Dwoemer. How often can you possible need to use that spell? Globe of Invulnerability? Ick! Try Disinetgrate and Greater Dispelling. Some like Tenser's Transforation, personally I don't. It is a good way for an arcane caster to die horribly, because you still can't reliably match any of the more combat-capable classes in a fight, and if it gets dispelled you are D-E-A-D M-E-A-T! I can't remember if Otiluke's Freezing Sphere comes in at this level, but that is a good spell too. No Save! Also your list is a bit fire heavy. This gives you a new damage type. True seeing would be a good choice too (I think it is a 6th lvls spell for sorcerers right?)</p><p></p><p>5th lvl: I'll jump on the Permanency bandwagon too. Permanency is a LOUSY sorcerer spell. Get it on a scroll if you really want it. It is a wizard spell not a sorcerer spell. Dump cloud kill. It is great against low level mooks but it is less than useless against anything high level. Take Dismissal instead. </p><p></p><p>4th lvl: Ditch ice storm and replace with Solid Fog. That spell is an excellent ground control spell that is hard to counter. Ice Storm does so little damage that you shouldn't bother with it. </p><p></p><p>3rd lvl and lower: all of your choices are ok in my book.</p><p></p><p>In general, beware of taking spells that you don't need to cast frequently. That is why Permanency is such a poor sorcerer spell. In general you cast it once or twice EVER. If it isn't dispelled you NEVER need to use this spell again and you have lost a high level slot forever. Ananyze Dwoemer is another one of these. Ask yourself, how often will you be casting this spell? If you have a party wizard let HIM take it, or take the item to an NPC to identify. Unlike Analyze Dwoemer the Identify spell is not a bad choice for sorcerers because it is only 1st level. </p><p></p><p>Also, beware of taking spells that don't have multiple uses or don't somehow get better with level. Cloudkill is an example of this one. Once you encounter foes who are higher level than the spell can kill the spell has almost no utility anymore and you are now stuck with one of your precious "spells known" slots wasted on a spell with little use. Note, low level spells are an exception to this because they all have such low caps. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 414958, member: 1792"] My opinion: 9th lvl: I'd replace Meteor Shower with Gate or Wish. You have too many fire spells on your list. Meteor Shower is also hard to target and does fixed damage. It also doesn't doo that much damage for such a high level spell except to the target of the spread. 8th lvl: Ditch Planar Binding. Use Gate iat 9th lvl nstead. You can use it in combat and it always works. Ditch Prismatic Wall. It is a lame spell. If you want a wall spell take Wall of Stone at a lower level. It is better in nearly every way because you CANT just walk through it and it is permanent. As suggested by others, Horrid Wilting and Poly Any Object are good versatile spells. I also like Otto's Irresistable Dance but you need to be prepared to go in an make a touch attack. 7th lvl: Good choices all. Personally, I like prismatic spray but that is a style thing. 6th lvl: Ditch Analyze Dwoemer. How often can you possible need to use that spell? Globe of Invulnerability? Ick! Try Disinetgrate and Greater Dispelling. Some like Tenser's Transforation, personally I don't. It is a good way for an arcane caster to die horribly, because you still can't reliably match any of the more combat-capable classes in a fight, and if it gets dispelled you are D-E-A-D M-E-A-T! I can't remember if Otiluke's Freezing Sphere comes in at this level, but that is a good spell too. No Save! Also your list is a bit fire heavy. This gives you a new damage type. True seeing would be a good choice too (I think it is a 6th lvls spell for sorcerers right?) 5th lvl: I'll jump on the Permanency bandwagon too. Permanency is a LOUSY sorcerer spell. Get it on a scroll if you really want it. It is a wizard spell not a sorcerer spell. Dump cloud kill. It is great against low level mooks but it is less than useless against anything high level. Take Dismissal instead. 4th lvl: Ditch ice storm and replace with Solid Fog. That spell is an excellent ground control spell that is hard to counter. Ice Storm does so little damage that you shouldn't bother with it. 3rd lvl and lower: all of your choices are ok in my book. In general, beware of taking spells that you don't need to cast frequently. That is why Permanency is such a poor sorcerer spell. In general you cast it once or twice EVER. If it isn't dispelled you NEVER need to use this spell again and you have lost a high level slot forever. Ananyze Dwoemer is another one of these. Ask yourself, how often will you be casting this spell? If you have a party wizard let HIM take it, or take the item to an NPC to identify. Unlike Analyze Dwoemer the Identify spell is not a bad choice for sorcerers because it is only 1st level. Also, beware of taking spells that don't have multiple uses or don't somehow get better with level. Cloudkill is an example of this one. Once you encounter foes who are higher level than the spell can kill the spell has almost no utility anymore and you are now stuck with one of your precious "spells known" slots wasted on a spell with little use. Note, low level spells are an exception to this because they all have such low caps. Tzarevitch [/QUOTE]
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