Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorceror Spell Selection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chilibean" data-source="post: 138604" data-attributes="member: 2220"><p>Personally, I think just allowing a player to "research" a new unique spell that exactly duplicated the effects of a metamagiced spell (including spell level) would be a reasonable solution. Making a sorcerer have the metamagic feat is kinda silly, I think, because they won't have the ability to decide which way to cast it. They MUST cast it at the higher level.</p><p></p><p>Now as for wizards doing this, I wouldn't allow them to do this with their free spells they recieve when they level up. Otherwise, I think it would be unbalancing.</p><p></p><p>But to allow a sorcerer to pick a unique spell that just so happened to function exactly like a regular 3rd level fireball spell, except that it was 7th level and had a casting time of "Free Action" seems reasonable to me. Your DM would be wise if he limited the sorcerer to only 1 spell that was a free action per round (just like quicken).</p><p></p><p>It seems entirely balanced to me to allow a sorcerer to create a new spell called "Quietman's Acid Arrow" that functioned exactly like Melf's version, but had no verbal components and was 3rd level.</p></blockquote><p></p>
[QUOTE="chilibean, post: 138604, member: 2220"] Personally, I think just allowing a player to "research" a new unique spell that exactly duplicated the effects of a metamagiced spell (including spell level) would be a reasonable solution. Making a sorcerer have the metamagic feat is kinda silly, I think, because they won't have the ability to decide which way to cast it. They MUST cast it at the higher level. Now as for wizards doing this, I wouldn't allow them to do this with their free spells they recieve when they level up. Otherwise, I think it would be unbalancing. But to allow a sorcerer to pick a unique spell that just so happened to function exactly like a regular 3rd level fireball spell, except that it was 7th level and had a casting time of "Free Action" seems reasonable to me. Your DM would be wise if he limited the sorcerer to only 1 spell that was a free action per round (just like quicken). It seems entirely balanced to me to allow a sorcerer to create a new spell called "Quietman's Acid Arrow" that functioned exactly like Melf's version, but had no verbal components and was 3rd level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorceror Spell Selection
Top