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Community
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*Pathfinder & Starfinder
Sorceror with more spells known
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<blockquote data-quote="Li Shenron" data-source="post: 2049100" data-attributes="member: 1465"><p>I've played a few Sorcerers so far and by my experience DOUBLE the spells would be a HUGE benefit after level 5-6 or so: at lower levels you really suffer from having few spells (except at level 1), so having double would probably put you over the Wiz but not broken yet; but at higher levels, a Sor with an appropriate spell selection (not necessary THE best selection) is quite powerful is very good without a bonus. If you want a bonus because you feel it's still weak - and even if I disagree, I acknowledge that SORCERER is the most considered weak of core classes - you can give it 1 more spell known per spell level and it's already a good benefit.</p><p></p><p></p><p></p><p>This is a very peculiar bonus, since almost nothing nowadays is random in PC (HP is the only thing left). Very many players won't accept something random, but I second this idea because not only it would be fun, it would also force players to get some use out of those random spells.</p><p></p><p>Otherwise, one more thing is possible. You could give the Sorcerer more known spells beyond their table, but only if they are used for spells similar to what you already have. For example, if you have Sleep as regular spell, Deep Slumber could be a bonus spell; same with Lightning Bolt->Chain Lightning, or any Summon Monster.</p><p></p><p>You could for example still double the spell known, but those bonus ones won't count as powerful/useful as the base spells because they would be more or less only replicas (usually not worth at all for a Sor). This way a Sorcerer could "spend" a base spell for one SM, and only "bonus" spells for other SM. It gives a slight edge, and increase the flavor of spell-crafting for Sorcerers in general.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2049100, member: 1465"] I've played a few Sorcerers so far and by my experience DOUBLE the spells would be a HUGE benefit after level 5-6 or so: at lower levels you really suffer from having few spells (except at level 1), so having double would probably put you over the Wiz but not broken yet; but at higher levels, a Sor with an appropriate spell selection (not necessary THE best selection) is quite powerful is very good without a bonus. If you want a bonus because you feel it's still weak - and even if I disagree, I acknowledge that SORCERER is the most considered weak of core classes - you can give it 1 more spell known per spell level and it's already a good benefit. This is a very peculiar bonus, since almost nothing nowadays is random in PC (HP is the only thing left). Very many players won't accept something random, but I second this idea because not only it would be fun, it would also force players to get some use out of those random spells. Otherwise, one more thing is possible. You could give the Sorcerer more known spells beyond their table, but only if they are used for spells similar to what you already have. For example, if you have Sleep as regular spell, Deep Slumber could be a bonus spell; same with Lightning Bolt->Chain Lightning, or any Summon Monster. You could for example still double the spell known, but those bonus ones won't count as powerful/useful as the base spells because they would be more or less only replicas (usually not worth at all for a Sor). This way a Sorcerer could "spend" a base spell for one SM, and only "bonus" spells for other SM. It gives a slight edge, and increase the flavor of spell-crafting for Sorcerers in general. [/QUOTE]
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Sorceror with more spells known
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