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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerors and being behind in spell levels
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1035005" data-attributes="member: 3146"><p>I can say that I would probably create a LOT fewer wizards if sorcerors were not one level behind in spell progression.</p><p></p><p>For one thing, the absolutely pathetic sorceror level 2 would no longer be a deterrent. My general attitude towards sorcerors is: they're great at high levels, but you have to endure levels 1-3 to get there.</p><p></p><p>The effect wouldn't simply be that sorcerors got powerful spells sooner. Wizards would no longer have an advantage in amount and versatility of their highest level spells. ATM, wizards have higher level spells at odd levels and at even levels are able to cast (if specialized) just as many spells as the sorceror but know a minimum of four times as many spells of that level. With the suggested change, wizards would never be able to cast just as many spells of their highest level (sorcerors would be one ahead of specialists) and would only have twice as many options not four times as many (which is also significant since the sorceror had one option and therefore the wizard could prepare 4 of the same spell and pretend to be a sorceror; if the progression were changed, wizards could prepare 4 of the same spell at even levels but sorcerors would be able to cast 4 spells from a selection of two instead of four spells from a selection of one--in other words, the wizard would be imitating a sorceror one level lower).</p><p></p><p>Sorcerors would also multiclass much much better if they got their spells on odd levels rather than even. One of the major disadvantages of multiclass sorcerors is that they have to wait so long for high level spells--a Pal 2/Sor has to wait until 6th level to cast web for instance.</p><p></p><p>All told, I think you'd significantly reduce the number of wizards in your games if you were to let sorcerors get spells early.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1035005, member: 3146"] I can say that I would probably create a LOT fewer wizards if sorcerors were not one level behind in spell progression. For one thing, the absolutely pathetic sorceror level 2 would no longer be a deterrent. My general attitude towards sorcerors is: they're great at high levels, but you have to endure levels 1-3 to get there. The effect wouldn't simply be that sorcerors got powerful spells sooner. Wizards would no longer have an advantage in amount and versatility of their highest level spells. ATM, wizards have higher level spells at odd levels and at even levels are able to cast (if specialized) just as many spells as the sorceror but know a minimum of four times as many spells of that level. With the suggested change, wizards would never be able to cast just as many spells of their highest level (sorcerors would be one ahead of specialists) and would only have twice as many options not four times as many (which is also significant since the sorceror had one option and therefore the wizard could prepare 4 of the same spell and pretend to be a sorceror; if the progression were changed, wizards could prepare 4 of the same spell at even levels but sorcerors would be able to cast 4 spells from a selection of two instead of four spells from a selection of one--in other words, the wizard would be imitating a sorceror one level lower). Sorcerors would also multiclass much much better if they got their spells on odd levels rather than even. One of the major disadvantages of multiclass sorcerors is that they have to wait so long for high level spells--a Pal 2/Sor has to wait until 6th level to cast web for instance. All told, I think you'd significantly reduce the number of wizards in your games if you were to let sorcerors get spells early. [/QUOTE]
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Sorcerors and being behind in spell levels
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