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*Pathfinder & Starfinder
Sorcerors, daggers, and post essentials expertise feats
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<blockquote data-quote="Marshall" data-source="post: 5488369" data-attributes="member: 765"><p>If it was only the expertise feats that got this treatment, it wouldnt be a 'hurt' but since they extended it to the 'focus' feats also its actually quite painful. After many errata and new feats meant to remove the double dip penalty to weapliment users the new essentials feats went all the way back to point of release 4e and separated Imp/Weap into separate feats again.</p><p>Why they finally get around to releasing Implement Focus for non-weapliment users and then gut Weapon Focus at the same time is astonishingly short-sighted.</p><p></p><p></p><p></p><p>It actually might. You get a Weapon reach bonus and an Implement OA guard in the same feat. Its really nice. </p><p>If they would reduce the cost of the Element Shift weapons to something reasonable, energized weapons would give SoR a run for its money. Its just ridiculous that lightning/flaming is a +5 enhancement for no real benefit.</p><p></p><p></p><p></p><p>Its not that its a deal breaker, its that the changes to the design are contradictory and actually damaging to a range of classes. If you want to go conspiracy, its only damaging to a range of classes that havent been reprinted in essentials and those that have been got the enhanced feat(staff) or got class features that made the new feats auto-versatile for them(Hexblade)</p></blockquote><p></p>
[QUOTE="Marshall, post: 5488369, member: 765"] If it was only the expertise feats that got this treatment, it wouldnt be a 'hurt' but since they extended it to the 'focus' feats also its actually quite painful. After many errata and new feats meant to remove the double dip penalty to weapliment users the new essentials feats went all the way back to point of release 4e and separated Imp/Weap into separate feats again. Why they finally get around to releasing Implement Focus for non-weapliment users and then gut Weapon Focus at the same time is astonishingly short-sighted. It actually might. You get a Weapon reach bonus and an Implement OA guard in the same feat. Its really nice. If they would reduce the cost of the Element Shift weapons to something reasonable, energized weapons would give SoR a run for its money. Its just ridiculous that lightning/flaming is a +5 enhancement for no real benefit. Its not that its a deal breaker, its that the changes to the design are contradictory and actually damaging to a range of classes. If you want to go conspiracy, its only damaging to a range of classes that havent been reprinted in essentials and those that have been got the enhanced feat(staff) or got class features that made the new feats auto-versatile for them(Hexblade) [/QUOTE]
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Sorcerors, daggers, and post essentials expertise feats
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