Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sorcerors in d&d
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amethal" data-source="post: 3116030" data-attributes="member: 22784"><p>The toughness feat is great for a first level sorcerer but as you go up levels it becomes pretty useless. I wouldn't recommend anyone taking it.</p><p></p><p>Why did you take Extend Spell? As far as I can tell, all it is doing at the moment is allowing you to use a first level spell slot to cast an extended dancing lights or an extended detect magic, which isn't very useful.</p><p></p><p>As a rule, I would take metamagic feats later on in your career (if at all), when you have more options with them.</p><p></p><p>I like the various heritage feats in Complete Arcane and Players Handbook 2 (and apparently Complete Mage), and the bloodline feats from Dragon Compendium, but if you don't have access to those books its a moot point.</p><p></p><p>I have always found improved initiative to be a useful feat for spellcasters.</p><p></p><p>Spell selection is an area where opinions differ, and there isn't a "best" choice.</p><p></p><p>Personally, I think sleep is a more useful first level attacking spell as it affects more opponents (and a solitary 1d4+1 magic missile isn't very impressive).</p><p></p><p>I also think mage armour is a better defensive spell than shield, as its longer duration means you can cast it in advance, rather than having to wait until combat is imminent. (Also, if you have a monk in the party, consider casting it on them as well - it will give you a friend for life.)</p><p></p><p>As a halfling, presumably your AC is pretty good anyway, so you might have foregone a defensive spell completely in order to have two offensive spells, such as sleep <em>and</em> magic missile.</p></blockquote><p></p>
[QUOTE="amethal, post: 3116030, member: 22784"] The toughness feat is great for a first level sorcerer but as you go up levels it becomes pretty useless. I wouldn't recommend anyone taking it. Why did you take Extend Spell? As far as I can tell, all it is doing at the moment is allowing you to use a first level spell slot to cast an extended dancing lights or an extended detect magic, which isn't very useful. As a rule, I would take metamagic feats later on in your career (if at all), when you have more options with them. I like the various heritage feats in Complete Arcane and Players Handbook 2 (and apparently Complete Mage), and the bloodline feats from Dragon Compendium, but if you don't have access to those books its a moot point. I have always found improved initiative to be a useful feat for spellcasters. Spell selection is an area where opinions differ, and there isn't a "best" choice. Personally, I think sleep is a more useful first level attacking spell as it affects more opponents (and a solitary 1d4+1 magic missile isn't very impressive). I also think mage armour is a better defensive spell than shield, as its longer duration means you can cast it in advance, rather than having to wait until combat is imminent. (Also, if you have a monk in the party, consider casting it on them as well - it will give you a friend for life.) As a halfling, presumably your AC is pretty good anyway, so you might have foregone a defensive spell completely in order to have two offensive spells, such as sleep [I]and[/I] magic missile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sorcerors in d&d
Top