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<blockquote data-quote="delericho" data-source="post: 3117923" data-attributes="member: 22424"><p>I'm having real trouble reading your posts. As Felix said, try to use the 'Quote' feature, please?</p><p></p><p></p><p></p><p>Nothing wrong with Cthulhu in D&D. You just have to know what you're doing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That's what I get for working from memory! It's been a long time since I read "Tome & Blood". Sorry.</p><p></p><p></p><p></p><p>Yeah, I've seen that before. There is, sadly, a segment of the DMing population who have done it for years, have run games right back to the 1st Edition, and who have somehow managed to get 'stuck'. In my case, the giveaway was a DM who insisted that Clerics of Lesser Gods couldn't gain spells above 5th level. I tried explaining that that rule had been eliminated for game balance reasons, and that anyway even a 9th level spell is trivial for any god worth the title, but no dice.</p><p></p><p>Other than sympathising, and suggesting you find a better game, I've got no suggestions.</p><p></p><p></p><p></p><p>The pouch should automatically contain all the components you need, except in the case of expensive components. The spell lists in the PHB indicated (with a little 'M' those spells with components that are not in the pouch). Of course, your DM may insist you do the search... which would just suck.</p><p></p><p></p><p></p><p>If you're ever in Scotland, look me up. I'll then proceed to demonstate that that is not the case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I might be wrong about that. Again, I was working from memory.</p><p></p><p>I'm guessing, but I don't think that's what he meant.</p><p></p><p></p><p></p><p>I have a feeling that that's the old 1st/2nd edition way of doing it. IIRC, in 3.0 you just need a 100 gp pearl. I'm 99% sure that that's the case in 3.5. But, again, I minimise the role of spell components in my game, so in effect the spell would boil down to 'go to town, go to market, cross 100 gp off sheet'. My PCs have more important things to worry about than the minutae of finding just the right type of feathers.</p><p></p><p></p><p></p><p>Yeah, I remember those threads. You've had a rough time.</p><p></p><p></p><p></p><p>As a rule, I take claims that sound ridiculous with a pinch of salt. I've found that very often they are exaggerated, either by players who want to pull a fast one over the DM, by players who in their excitement have misread the rules, or by DMs who have developed a knee-jerk 'it's broken!' reaction. There are some things in WotC books that genuinely are broken, and some more that are broken when put together in the right combination. However, on the whole, the game and it's supplements tend to be reasonably balanced.</p><p></p><p>However, I was joking, more or less <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 3117923, member: 22424"] I'm having real trouble reading your posts. As Felix said, try to use the 'Quote' feature, please? Nothing wrong with Cthulhu in D&D. You just have to know what you're doing :) That's what I get for working from memory! It's been a long time since I read "Tome & Blood". Sorry. Yeah, I've seen that before. There is, sadly, a segment of the DMing population who have done it for years, have run games right back to the 1st Edition, and who have somehow managed to get 'stuck'. In my case, the giveaway was a DM who insisted that Clerics of Lesser Gods couldn't gain spells above 5th level. I tried explaining that that rule had been eliminated for game balance reasons, and that anyway even a 9th level spell is trivial for any god worth the title, but no dice. Other than sympathising, and suggesting you find a better game, I've got no suggestions. The pouch should automatically contain all the components you need, except in the case of expensive components. The spell lists in the PHB indicated (with a little 'M' those spells with components that are not in the pouch). Of course, your DM may insist you do the search... which would just suck. If you're ever in Scotland, look me up. I'll then proceed to demonstate that that is not the case. :) I might be wrong about that. Again, I was working from memory. I'm guessing, but I don't think that's what he meant. I have a feeling that that's the old 1st/2nd edition way of doing it. IIRC, in 3.0 you just need a 100 gp pearl. I'm 99% sure that that's the case in 3.5. But, again, I minimise the role of spell components in my game, so in effect the spell would boil down to 'go to town, go to market, cross 100 gp off sheet'. My PCs have more important things to worry about than the minutae of finding just the right type of feathers. Yeah, I remember those threads. You've had a rough time. As a rule, I take claims that sound ridiculous with a pinch of salt. I've found that very often they are exaggerated, either by players who want to pull a fast one over the DM, by players who in their excitement have misread the rules, or by DMs who have developed a knee-jerk 'it's broken!' reaction. There are some things in WotC books that genuinely are broken, and some more that are broken when put together in the right combination. However, on the whole, the game and it's supplements tend to be reasonably balanced. However, I was joking, more or less :) [/QUOTE]
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