Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerous Origin: Arcane Origin (more Sorcererer)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelc" data-source="post: 6357021" data-attributes="member: 40496"><p>The 5E Sorcerer looks really cool: extra spell slots and metamagic! But they don't get very much. Not a lot of spells known (only 2/spell level up to 5th and 1/spell level afterwards), only three metamagic options, and only enough Sorcery points for a couple of extra spells and a small handful of metamagic'd spells.</p><p></p><p>This Sorcerous Origin sheds the cool tricks from other Sorcerous Origins and gives the player more freedom to use the Sorcerer's normal abilities. Most of this Sorcerous Origin's raw power comes from additional Sorcery points. The rest gives you more options, but not more resources with which to use them. Please keep that in mind when comparing against other Sorcerous Origins.</p><p></p><p>I hope you guys like this, and I look forward to hearing your thoughts!</p><p></p><p></p><p><strong><span style="font-size: 12px">Arcane Origin</span></strong></p><p>Your innate abilities comes from a deep connection with the fabric of magic. You may have descended from some magical being, or you may have developed your abilities after close contact with the raw essence of magic.</p><p></p><p><strong>Magical Secrets</strong></p><p>At the 1st level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Sorcerer table, or a cantrip. The chosen spells count as sorcerer spells for you but don't count against the number of sorcerer spells you know.</p><p></p><p>When you gain a level in this class, you can choose one spell gained from this ability and replace it with another spell from any class, which must also be of a level for which you have spell slots or a cantrip.</p><p></p><p>You learn two additional spells from any class at the 6th, 14th, and 18th level.</p><p></p><p><em>(At level 20, this Sorcerer has 23 spells known: 1 more than a College of Valor Bard and 1 less than a College of Lore Bard)</em></p><p></p><p><strong>Extra Sorcery Points</strong></p><p>At the 1st level, you gain 2 additional Sorcery points and you can use the Flexible Casting ability to create spell slots.</p><p></p><p>You gain 2 additional Sorcery points at the 6th, 14th, and 18th level.</p><p></p><p><strong>Extra Metamagic</strong></p><p>You learn one additional Metamagic option at the 6th, 14th, and 18th level.</p><p></p><p><em>(At level 18, this Sorcerer will learn 6 out of the 8 available Metamagic options)</em></p></blockquote><p></p>
[QUOTE="Zelc, post: 6357021, member: 40496"] The 5E Sorcerer looks really cool: extra spell slots and metamagic! But they don't get very much. Not a lot of spells known (only 2/spell level up to 5th and 1/spell level afterwards), only three metamagic options, and only enough Sorcery points for a couple of extra spells and a small handful of metamagic'd spells. This Sorcerous Origin sheds the cool tricks from other Sorcerous Origins and gives the player more freedom to use the Sorcerer's normal abilities. Most of this Sorcerous Origin's raw power comes from additional Sorcery points. The rest gives you more options, but not more resources with which to use them. Please keep that in mind when comparing against other Sorcerous Origins. I hope you guys like this, and I look forward to hearing your thoughts! [B][SIZE=3]Arcane Origin[/SIZE][/B] Your innate abilities comes from a deep connection with the fabric of magic. You may have descended from some magical being, or you may have developed your abilities after close contact with the raw essence of magic. [B]Magical Secrets[/B] At the 1st level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Sorcerer table, or a cantrip. The chosen spells count as sorcerer spells for you but don't count against the number of sorcerer spells you know. When you gain a level in this class, you can choose one spell gained from this ability and replace it with another spell from any class, which must also be of a level for which you have spell slots or a cantrip. You learn two additional spells from any class at the 6th, 14th, and 18th level. [I](At level 20, this Sorcerer has 23 spells known: 1 more than a College of Valor Bard and 1 less than a College of Lore Bard)[/I] [B]Extra Sorcery Points[/B] At the 1st level, you gain 2 additional Sorcery points and you can use the Flexible Casting ability to create spell slots. You gain 2 additional Sorcery points at the 6th, 14th, and 18th level. [B]Extra Metamagic[/B] You learn one additional Metamagic option at the 6th, 14th, and 18th level. [I](At level 18, this Sorcerer will learn 6 out of the 8 available Metamagic options)[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerous Origin: Arcane Origin (more Sorcererer)
Top